The game begins with Coraline walking into the kitchen of her family's new home. It is a rainy day and Coraline is bored. She asks her Mother if there is anything to do to get rid of her boredom. Her Mother tells her that if she is bored, she could start moving boxes.
A tutorial will display giving the player directions on how to move the cabinet. After the tutorial, move to the cabinet and press the Interact button to grab the cabinet. Now move the cabinet forward or backward the same way you'd move Coraline. This will start the next scene about climbing on objects. Once the scene completes, stand in front of the same cabinet and press the button shown on screen to climb onto the cabinet. This starts the next scene, pointing you to go find Father.
Go across the hall into Father’s Study and talk with Father. A scene will play showing Coraline talking to Father. He will give you a task of finding seven blue items throughout the house. The locations for the items are:
Once all seven of the objects are collected, return to Father in his Study to receive your next task.
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Father tells Coraline that if she is still bored, she should move stacks of newspapers for him. This is much like moving the cabinets from earlier. Approach the stack and interact with it to lift it up. Once Coraline has lifted the stack, move it over to the boxes behind Father and set them on top of the boxes by pressing the Interact button. Once you move both stacks of newspapers on top of the boxes, another scene will play. |
Father asks Coraline to find the Hot Water Heater, to make sure that it is on. After the task is given move to the downstairs hallway and move the three stacks of papers from in front of the door. Once the newspaper stacks have been moved, interact with the switch. The next scene will play and the next task is given.
Go to the Dining Room and collect the watering can that is sitting on the table. A quick scene will play saying the watering can is empty. Go to the Kitchen and fill it with water by interacting with the kitchen sink. Move to the downstairs hallway and walk toward the front door. There is a little plant on the left side of the hallway in need of water! Go over to the plant and interact with it. A scene will play showing the plant turning from a sad brown plant, into a happy green plant.
Now that Coraline has all of her chores done, she is able to go outside and meet her new neighbors!
Following her Father's advice, Coraline decides to meet her neighbor in the attic, Mr. Bobinsky. To get to Mr. Bobinsky's place, go down the stairs of the front porch, turn right, and go up the stairs. When Coraline meets Mr. Bobinsky, he decides to give Coraline a slingshot that he had found. Mr. Bobinsky wants Coraline to try it out, so he tells her to shoot the bell near his door. To equip the slingshot, press the corresponding button shown on screen to bring out the slingshot. With the slingshot equipped, press the button shown on screen to fire it. Aim by using the movement controls. After hitting the doorbell with the slingshot, Mr. Bobinsky informs Coraline that if she ever needs to talk to him, just shoot the doorbell and he'll be there. Coraline mentions that she now has to meet Miss Spink and Miss Forcible down in the basement. Mr. Bobinsky suggests that she takes a basket of apples down with her as a gift for the ladies.
| Move back down to the front yard toward the apple tree. Interact with the basket near the base of the tree. Coraline explains through the cutscene that she needs to shoot the apples when they are bright red. The apples will grow from green, to red, and then to purple. Shooting a red apple adds one to the total that you need. Shooting an apple when it is purple or green will take away an apple from your total. This mini-game is about speed and accuracy. Once you have collected 10 red apples within the time limit, Coraline is ready to meet her downstairs neighbors. | ![]() |
To go to Miss Spink and Miss Forcible's Flat, turn to the left from the front door and down the stairs. Interact with the door to enter into the basement. Once in the basement, you can talk with either one to start Go Fish. To win the game, you have to match more pairs of cards than the ladies do. Pay attention to cards they ask for, this helps keep track of what they need. There are 13 possible pairs that need to be tallied before anyone is declared the winner. Once you beat them at Go Fish, a scene plays where Miss Forcible tells you about an old well close by.
After the scene ends, leave Miss Spink and Miss Forcible's flat. Walk up the stairs, then walk to the side of the house. Walk toward the small stone fence near the house's back door. You should see a small walkway going behind the house. Follow the walkway and a scene should appear showing the tennis court with a lock on the gate. Walk up to the gate and interact with it. To unlock the gate, you'll have to open the lock by pressing the matching buttons shown on screen before the timer runs out. Once the gate opens, continue to the left of the tennis court and follow the path. After a short walk, the next scene will play and introduce you to Wybie. After the scene you will be back in the house.
Go upstairs to Coraline’s bedroom and stand next to the bed. Interact with the bed to go to sleep.
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The screen will fade and a scene will play. After the scene finishes, you have to follow the mouse until you catch him! The mouse will first run downstairs, then into the dining room. Walk into the dining room where the mouse is standing, and he will get on top of the table. Once you get to him there, he'll jump onto the cabinet by the blue umbrella. After trying to catch him there, he'll run into the kitchen and wait on top of the refrigerator. As soon as you get to him there, he'll run down the hallway to the living room, and jump on a shelf near the shelves that the blue boots were on. He will get away once more and you'll find him near the wall to the left of the fireplace. Moving around the couch will start the next scene. This will take you into the Other World. |
After the scene plays, go into the Kitchen and talk to Other Mother. She will give you the task of finding everything needed to make yummy pancakes. All of the items needed can be found by looking for orange triangles near the item. You have to find all six items before time runs out! The locations for the items you need are as follows:
After all the items are collected for making yummy pancakes, go back to Other Mother and talk to her. She will tell you that you have to stir the batter for the pancakes. All you have to do is follow the directions on screen before time runs out!
After making pancake batter, you have to talk with Other Father. Go into Father’s Study and a scene will play. After the scene is over, a mini-game will start. All you have to do is press the button prompt when it meets the orange bar on the bottom left side of the screen. Press the buttons as they meet the orange bar, but be careful if you miss a few buttons! The meter in the top right corner of the screen shows how well you are doing. Keep it from emptying with correct button presses and you will complete the game. Once the game is complete, go back into the kitchen and talk to Other Mother.
The scene introduces you to Other Wybie and will start the Hide and Seek game with him. You have to find him in each of his hiding places before time runs out! The first place he's hiding is in the closet under the stairs, where the hot water tank is in Normal World. The second hiding place is upstairs in Other Mother and Father’s Room, inside the large cabinet to the left of the door. The final hiding place is in the big cabinet in the Living Room. Once Other Wybie has been found all three times, the next game will begin.
A scene will play where Coraline tells Other Wybie they should do a scavenger hunt. There are ten total items to collect throughout the downstairs area of the house. Get as many as you can before Wybie gets them! The locations for the items you need are as follows:

Once all of the items have been collected, the hunt ends, and the person with the most items collected is the winner!
Once the scavenger hunt is completed, a scene with Other Mother plays with instructions on how to catch pancakes. Move Coraline underneath where the pancakes drop. Catch 15 pancakes before the time runs out! For each pancake you get one point. Watch out for bugs and worms! Each bug or worm you catch, you lose one point. After catching 15 yummy pancakes, a scene plays. After the scene completes, another one showing Coraline going to bed plays. Then it's on to Day 2.
| A scene with Wybie plays showing him running off into a forest. Afterward, a tutorial will play talking about the firefly jar and health meter. After the tutorial is done, press the button mentioned in the scene to equip the jar of fireflies. The firefly jar will keep all of the enemies at bay. Remember to watch the meter in the bottom right corner of the screen. Walk towards the large cone of light and follow the prompts on screen to refill the jar. Once you refill your jar, another cone of light will appear, and more Rats will come out of the bushes. Go toward the next cone of light with your jar of fireflies out, follow the prompts on screen to get the next cone of light to appear, and refill your jar. Keep doing this and you will find Wybie underneath the last cone of light. Walk to up to him and a scene will start. | ![]() |
A scene plays showing Coraline in her bed wondering if the dream she had about Wybie was real. She decides to go tell her parents about her dream. Once you can move her, walk downstairs and a scene with Mother plays. She scolds you for going to the well and forbids you from leaving the house. After this scene completes, the next task will begin!
To exit the house, you have to get the key from the drawer near the kitchen sink to unlock the back door. Walk slowly, or else you'll be caught by Mother trying to go outside! The meter on the left increases as you move faster. Go into the kitchen and open the drawer to the right of the sink to grab the key. This is done by interacting with the drawer. Now with the key in hand, slowly walk to the back door in the kitchen and interact with it to escape!
Once Coraline escapes the house, a scene with Wybie entering the barn plays. Go over to the barn and enter it. Another scene will play showing Wybie in the rafters, then exiting the barn through a window. Move boxes and crates to get over any obstacles to get up into the rafters. Once you've made it up there, you will have to balance Coraline on a narrow pipe to get over to the window through which Wybie left the barn. Walk forward while making sure she doesn't lose her balance. To keep Coraline's balance, don't let her lean too far to the left or right. If she falls, follow the prompt on screen and she'll climb back up on the pipe and continue on. After completing the balancing act, walk over to the window and exit the barn.
A scene plays showing Wybie heading off toward the tennis court. As soon as Coraline appears on the roof of the barn, walk off the barn roof and a scene will play. The scene shows Mr. Bobinsky tangled in beets! He asks for your help getting them off. After the scene completes, a new task begins. With your slingshot, shoot all the beets off of Mr. B before time runs out. After the scene with Bobinsky plays, head toward the tennis court.
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A scene with Wybie loading beets into a tennis ball shooter plays, and Coraline almost gets hit by the first shot! Once the scene finishes, you have to keep dodging beets! Keep dodging the beets until time runs out. If you get hit, it will take some health away on the health meter. If you get hit too many times, you'll have to start over. Once you complete the task, a scene will play. After the scene with Wybie, go back to the house and a scene will play showing Coraline crawling through the little door. At the end of the scene, you'll be in the Other World. |
After you come out of the small door into Other World, a scene of you walking into the dining room will play. Other Mother will tell you about serving gravy to everyone using the Gravy Train. Once the scene ends, it's your job (and task) to make sure the Gravy Train makes it to each of the three plates!
The train goes in one direction. With the movement stick, you can push forward to speed the train up or pull backward to slow the train down. There will be three button prompts that appear on screen. When they do, press the button shown until they disappear, and you'll get the gravy goodness to everyone! After the Gravy Train makes its final pour, Other Mother tells you about Other Mr. Bobinsky's mouse circus and that you're invited!
Walk outside and up the stairs on the right side of the house to get to Other Mr. Bobinsky's place. Once you step in, Other Bobinsky will welcome you to the mice circus. The first game you'll play is matching game where you'll have to match eight mice on a board. Select a door, and the mouse will appear. Find the match and it stays on screen. If you don't make a match, then the door closes and you'll have to look again! Find all eight matches before time runs out and you'll move on to the next game.
| Other Bobinsky will show you a little mouse with a white hat and pin-striped shirt named Valdo. It's your job to find him while he hides in a crowd of mice. When you start the game, there are only a few mice. Each time you find him, it gets a little harder. Be sure to find him in each crowd of mice before time runs out! Move the pink box around the mouse you think is Valdo to move on to the next round. If you have trouble remembering what he looks like, a picture of him stays on the top left side of the screen. Once you've found him enough times, it's on the the mice band musical! | ![]() |
Other Bobinsky wants you to conduct the Musical Mice Band! All you have to do is press the button prompts when they meet the orange bars on the bottom left side of the screen. It's similar to playing the piano with Other Father except the top row deals with the directions, while the bottom row deals with the buttons on the controller. Be careful not to miss too many notes, or else you'll have to restart from the beginning of the musical! After completing the musical, it's time to go to bed.
Leave Other Bobinsky's place and go back inside the house. Once inside, go up to Coraline's bedroom and interact with the bed. This leads into Day 3 – Dream.
A tutorial will play instructing you how to defeat Snap Dragons and how to open the locked gates blocking your path. After the tutorial finishes, move to the box, pick it up, and place it on the green circle. This opens the first gate.
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Bring out your jar of fireflies to keep the Snap Dragons and Rats away. After walking past the Snap Dragons and Rats, walk to the right and move the two swirled boxes together against the wall on the right. Walk over to the left and refill the firefly jar. Pick up the wrapped box near the fireflies and carry it over to the swirled boxes on the right. Once the wrapped box is on top of a swirled box, climb on top of the swirled box. Pick up the wrapped box, turn toward the right, and set it down on to the ledge. While standing on the swirled boxes, face the ledge on the right and climb up. Grab the wrapped box and place it on the green circle. This will open the second gate. |
Jump off the ledge and bring out the firefly jar. Continue along the path until you pass the second set of Snap Dragons and Rats. Grab the wrapped box and place it on top of a swirled box, then move the other swirled box (the one without the wrapped box on top) next to the wall beside the first swirled box. Climb on top of the ledge using both sets of boxes. Once on top, walk over to the swirled box on the right side of the gate and grab it. Push and pull it into the green circle to open the third and final gate. Walk through the gate and a scene will play.
Coraline will wake up in her bedroom. Walk down the stairs and a scene will play. Once Coraline leaves the house, walk up the stairs to Mr. Bobinsky's place. Another scene will play showing Mr. B asking for your help! He's lost the combination to his new door lock and it's up to you to find it. After the scene plays, walk downstairs and head towards the Barn. When you get near the steps of the front porch, a scene will play showing you that the piece of paper with Bobinsky's lock combination is on the roof of the barn. Walk into the barn and your task begins!

Once you step inside, a Rat is ready to strike you! Either kick it or use the slingshot to defeat it. The kick will be easier to pull off since it'll attack you as soon as you're inside the barn. Just like in Day 2, you'll have to move boxes and crates to get over the obstacles to get up into the rafters again. This time though, you'll have to create an extra column to get up into the rafters. The easiest way to do this is to make a straight line of two crates (the ones you can't pick up) and a box along the left wall. Pick up two boxes and place them on top of the crates. Climb up onto the box (at the front of the line), pick up the box on top of the middle crate, and place it on top of the box that is on top of the last crate, so it creates a stack of three. Step down and grab the last box. Place it on top of the middle crate, next to the stack of three. Walk up the created crate/box staircase and get ready to balance on the narrow pipe. This time though, you'll have a limited amount of time to walk across the pipe. Keep your balance while walking forward and you'll get to the end before time runs out. Once you complete the balancing act on the narrow pipe, a Rat will be waiting to attack you. Kick it or run away to the window that leads out to the Barn roof.
Once you get outside, walk over to the scrap of paper and the number “3173” appears on the screen. Now that you have the door code, it's time to open Mr. B's door!
Walk off the roof and head back up to Mr. Bobinsky's place. Once you get up the stairs, interact with the door. The numbers on the door will start moving and you'll have to enter each number, from left to right, as they appear. The number is “3173”. After you get the door open, you and Mr. B will go inside to see his amazing acrobatic skills!
A scene will play with Bobinsky telling you to follow along with his acrobatics. After the scene ends, you'll follow along with his acrobatics by pressing the combinations that appear on the right side of the screen. You'll have a small amount of time to press these buttons, otherwise Mr. Bobinsky will fall, and you'll have to start from the beginning. After he's shown off his amazing acrobatics, he'll tell you that he's going to teach you how to juggle!
A scene will play after his acrobatic performance, setting you up to juggle. All you have to do is follow the prompts on screen 20 times and you'll be a beet juggling star! If you mess up, you'll drop all the beets and start from 1. Once you complete the juggling, go back downstairs and into the house. A scene will play showing you going in to the little door and into the Other World.
A scene with Other Father plays once you come out of the little door. He tells you about a play downstairs in Other Spink and Forcible's Flat, and that you're invited to see it! Once the scene ends, walk out of the house, down the stairs of the front porch, and to the left. As soon as you reach the stairs leading down to Other Spink and Forcible's, go down and enter the flat.
You'll walk down the center aisle and see Miss Spink standing by the stage. Talk to her and she'll start the show!
The musical here is just like the Musical Mice Band game in Other Bobinsky's place. Press the button prompts when they meet the orange bars on the bottom left side of the screen. The top row deals with the direction, while the bottom row deals with the buttons on the controller. If you miss too many notes, you'll have to start the show all over again! Completing the musical will play a scene showing the transformation from normal Spink and Forcible to Other Spink and Forcible. After the scene, talk with Other Forcible (the one in the pink leotard) to start the second act!
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Talk with Other Forcible and you'll start the second act of the performance. Other Spink will be swinging back and forth at the top of the screen. Your job is to shoot the cannon filled with “fire” balls at her as she swings. You'll have to get seven shots into her hands before time runs out! Aim the cannon in the direction she is going, then hold and fire. This will get you the seven catches before times runs out. After you finish the act, the third and final act will be ready to begin. |
Talk again with Other Forcible and you'll begin the third and final act. Other Spink and Forcible need your help setting up props for their next showing. All you have to do is drop the prop in the correct place on the stage. After the beginning scene plays, it's time to set the stage! You'll begin the act with your slingshot out and ready to hit the bullseye to drop the scene prop in its correct place. Each item has a correct location that can be found by looking at the outlines shown on the stage. Shoot the bullseye with the slingshot when the stage prop is directly over the matching outline. If you drop one in the wrong place, you will start over. After each stage prop is in the proper place, a scene will play thanking Coraline for her help.
A scene will play with Other Mother and Father, talking to Coraline about giving up her normal eyes in favor of buttons so she can stay in Other World forever. Not liking this idea, she tells them she wants to think about it and gets sent up to bed. This takes you into the next dream sequence.
The dream starts with a scene of Other Wybie trying to help you out. Once the scene finishes, you'll have to open gates (similar to dream before starting Day 3) by placing boxes in the green circles. This time around, not only are Snap Dragons and Rats around, but Porcupines are here too!
The first gate is very easy to open. To the left of the gate is the swirl box. Simply interact with it and push it over to the right, on top of the green circle. This will open the first gate.
| Take out your firefly jar to protect yourself against the Rat and Snap Dragons along the hallway. When you get to the end of the hallway, a long arm will come out of the wall on the left. This arm will hit Coraline as she is going down the hall and the firefly jar does not protect against it! Run down the hallway when you see the arm go back into the wall. After dodging the arm, you'll see the second gate and it's Snap Dragon protectors. Walk over to the one on the right with your firefly jar out and interact with the hanging lantern to defeat the Snap Dragons. After they've been taken care of, walk into the room on the left and you'll see the swirl box and green circle. Do the same thing you did for the first gate by moving the swirl box onto the green circle. The second gate will open up. | ![]() |
| Walk down the hallway past the second gate and the room on the right will have fireflies you can use to refill the jar. Going past the room with the fireflies, there's more Snap Dragons and a Porcupine. Have the firefly jar out to stay protected from the Porcupine, and keep an eye out for more hanging lanterns to defeat the Snap Dragons with. At the end of the hall, the long arm will come at Coraline from the right this time. Run down the hallway as the arm goes back into the wall and you'll be going down the final hall. |
The last hallway is just Snap Dragons and Porcupines. Walk down the hall with the firefly jar out and keep an eye on the meter. Once you get down the hallway, a scene will play with Coraline getting away from the long arm that was trying to grab you down the hallway. She will wake up in her bedroom and that's the start of Day 4.
Coraline awakes from another strange dream, and decides to tell her parents about it. She goes downstairs to tell them about her strange dream, but she is unable to find them. Being fed up, she decides to investigate around the house, to see if she can locate them.
Walk outside and head toward the Tennis Court. Once you get there, a scene will play with Coraline looking for her parents in the orchard. As she's looking, Wybie comes barreling down the path on his bike and runs into Coraline. She's now in for a bumpy ride!
Coraline lands on the handle bars of Wybie's bike, and together they take a wild ride down the hill towards the well.
During the bike ride, you must maintain balance on the bike, as well as dodge obstructions along the way to the well. Press the correct button inputs as they appear on screen to help Coraline remove a squirrel that jumps onto her head, swat newspapers away from her face, and jump over a pile of logs!
| During the bike ride, you must maintain balance on the bike, as well as dodge obstructions along the way to the well. Press the correct button inputs as they appear on screen to help Coraline remove a squirrel that jumps onto her head, swat newspapers away from her face, and jump over a pile of logs! | ![]() |
| Once the bike ride is completed, Coraline scolds Wybie because he ran her over. Wybie then explains that he simply didn't see her, then asks why she was going to the well. She explains that she is afraid that her Other Mother may have done something to her parents. Wybie tells her that she needs to get some help, “of the professional kind,” then rides off. |
Feeling sad and lonely, Coraline returns home. She enters her parent's room and makes pillow versions of her parents in their bed. She kisses them good night, then cries herself to sleep.
Coraline is awaken later by the cat, who wants to show Coraline something. The cat leads her downstairs to the large mirror at the end of the hallway. The mirror reveals the horrible truth of what happened to her parents: Other Mother has taken them and locked them away somewhere! The mirror fades, and Coraline knows what she must do... she must confront her Other Mother and rescue her parents!
When Coraline arrives into Other World, she confronts her Other Mother and tells her that she will rescue her parents. Coraline proposes a game to her Other Mother: if she can find all of the ghost eyes, and her parents, then everyone gets to go home free. If she is unable to find all the ghost eyes, then she'll stay with her... forever. Believing that she has the upper hand, Other Mother agrees to Coraline's game. Coraline then sets off into the Garden to find the first ghost eye.
In the Garden, you must find your way through and seek out Other Father. Along the way, there are spiders and bramble walls that will attempt to stop you on your way. Either shoot the spiders with your trusty slingshot, or give them a good kicking to defeat them. Avoid the bridge, because it is guarded by snap dragons and you're unable to get past them.
Coraline approaches Other Father, who is sitting on a strange looking tractor. She tries to reach out to her Other Father, but the mantis tractor springs to life and attacks her!
You have to defeat the mantis tractor by pressing the correct button combinations that appear on screen. Be careful though, if you happen to press the wrong button, Other Father will catch you.
Once Coraline reaches the bridge, the mantis tractor crashes through the boards. Other Father, freeing one of his hands from the controlling glove of Other Mother, throws Coraline the 1st ghost eye that he had been guarding. With the 1st ghost eye in hand, Coraline decides to look for the 2nd ghost eye, hidden in the basement.
Coraline descends into the basement to find a nightmarish scene in front of her. The room is filled with various foes, as well as a strange creature on the stage. Coraline can either fight her way through the room, or run past the rats to get to the stage. Go to the right of the broken steps and interact with the box there. Push the box up to the broken steps and climb onto the stage.
As Coraline reaches out to collect the 2nd ghost eye, she is suddenly lifted away from her goal. The 2nd ghost eye is now across the room, and Coraline must walk on the tight rope to reach her goal. This is just the same as it was in the barn, but with one difference: Coraline must dodge Spink and Forcible's flying dogs, which will attempt to knock her off of the tight rope. Keep an eye on the swinging icon and red spots on the tight rope. The red spots show where the flying dogs swoop through and try to hit Coraline.
Once you reach the other platform, Coraline will collect the 2nd ghost eye. After it is in her possession, leave the basement. All Coraline has to do is find one more...
After exiting the basement, make your way up to Mr. Bobinsky's Place. Be wary of the creatures along the way though! Climb the stairs and enter his place.
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Mr. Bobinsky is standing across the room from where Coraline enters, but before she can get to him, she has to do something about the cannons. If you charge into the room, the cannons will shoot at Coraline, and you will have to start again. To stop the cannons from shooting, use the slingshot and shoot the cheese hanging above the cannons to plug them up. Be quick though, because the cannons will build enough pressure to shoot the cheese out. Once all six cannons are plugged, move towards Mr. Bobinsky. |
Once Coraline reaches Other Mr. B, she is shocked to find that it was a fake! Rats spill out of Mr. Bobinsky's clothes, and one of the rats is carrying the 3rd ghost eye. Coraline must chase after the rat, dodging the breaking floors, and obstacles in the way to escape the room.
Coraline is distraught over letting the rat runaway with the 3rd ghost eye. While feeling sorry for herself, the cat shows up with a gift for Coraline, the 3rd ghost eye. It seems that the cat's natural instincts took over and he caught the rat.
With all three of the ghost eyes, Coraline goes into the house and confronts her Other Mother. Coraline realizes where her parents are and attacks her Other Mother by throwing the cat at her.
To complete this challenge, you must press the buttons that appear on screen. If you mess up, you must start again.
Other Mother becomes enraged that her eyes were removed by the cat and destroys the floor, causing Coraline to fall into the Beldam's web.

Coraline must climb up the webbing, dodging the falling objects and avoiding the spiders that are on the web. Look for the warning arrows; they show the player where the objects are falling.
Climb up the web and reach the door to complete this part of the level.
Once Coraline reaches the door, the Beldam attempts to enter the doorway. Press the buttons that appear on screen to stop her from entering the door.
Here's a section listing all of the side mini-games available. There are some that are only available on certain days, so keep your eye out! These are a great way to make buttons for the items in the shop. The side mini-games are listed below each day they are available, along with their location, an overview of the mini-game, how many buttons they give, and if they can be done more than once. There are also pictures to give you an idea where you can find the mini-game!
| Name: | Get Mother Some Milk | ![]() |
| Location: | Kitchen | |
| Buttons: | 10 | |
| Repeatable: | No | |
| Description: | Walk over to the refrigerator and interact with it to grab the milk. Then walk over to the empty glass by Mother and interact with it to fill it. | |
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| Name: | Boil the water in the kettle | |
| Location: | Kitchen | |
| Buttons: | 10 | |
| Repeatable: | No | |
| Description: | Walk over to the red kettle on the counter to the left of the sink. Pick it up, then walk over to the sink and fill the kettle with water. After filling it with water, move over to the stove to heat it up. | |
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Name: | Stomping Roaches |
| Location: | Dining Room | |
| Buttons: | 10 | |
| Repeatable: | No | |
| Description: | In the corner of the Dining Room (circled) close to where the packet of seeds sit on the table, to the left of the hallway entrance. Interact with the roaches to stomp on them. |
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| Name: | Plant the seeds |   | Name: | Mop the Floor |
| Location: | Dining Room (Seeds), Parlor (Planting Pot) | Location: | Parlor | |
| Buttons: | 10 | Buttons: | 10 | |
| Repeatable: | No | Repeatable: | No | |
| Description: | Grab the seeds from the dining room on the table. Move over to the planting pot by the windows in the Parlor to plant the seeds. | Description: | Take the mop leaning on the left wall and walk over to the stain on the floor. Interact with the stain and follow the prompts on screen to clean up the mess. | |
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| Name: | Sort the books |   | Name: | Turning on/off the lamp |
| Location: | Parlor | Location: | Parlor | |
| Buttons: | 40 | Buttons: | 1 on / 1 off | |
| Repeatable: | Yes | Repeatable: | No | |
| Description: | The bookcase is to the right of the entrance to the Parlor. Interact with the bookcase to sort the books into alphabetical order (from A to Z). | Description: | Move over to the lamp near the windows and potting plant in the Parlor. Interact with it once to turn on the light, then interact with it again to turn it off. | |
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| Name: | Stomping the roaches | |||
| Location: | Parlor | |||
| Buttons: | 10 | |||
| Repeatable: | No | |||
| Description: | In the corner of the Parlor (circled) close to the blue flower vase, to the right of the hallway entrance. Interact with the roaches to stomp on them. | |||
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| Name: | Turning on/off the lamp |
| Location: | Father's Study |
| Buttons: | 1 on / 1 off |
| Repeatable: | No |
| Description: | Move over to the lamp in Father's Study, left of his desk. Interact with it once to turn on the light, then interact with it again to turn it off. |
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| Name: | Turning on/off the lamp |
| Location: | Downstairs Hallway |
| Buttons: | 1 on / 1 off |
| Repeatable: | No |
| Description: | Move over to the lamp in the Downstairs Hallway, left of the entrance to the Living Room. Interact with it once to turn on the light, then interact with it again to turn it off. |
|   | |
| Name: | Revealing Mother's Picture |
| Location: | Living Room |
| Buttons: | 5 |
| Repeatable: | Yes |
| Description: | On the coffee table in the center of the Living Room, near the couch. Interact with it and follow the prompts to make Mother's Picture a work of art. |
| Name: | Magic Turtle Shell | ![]() |
| Location: | Coraline's Room | |
| Buttons: | 5 | |
| Repeatable: | Yes | |
| Description: | Move over to the turtle shell on the box near Coraline's bed. Interact with it, then ask it a question. Follow the prompt on screen to get your answer! | |
|   | ||
| Name: | Turning on/off the lamp | |
| Location: | Coraline's Room | |
| Buttons: | 1 on/1 off | |
| Repeatable: | No | |
| Description: | Move over to the lamp near the entrance to Coraline's Room. Interact with it once to turn on the light, then interact with it again to turn it off. | |
![]() | Name: | Stomping Roaches |
| Location: | Spare Bedroom | |
| Buttons: | 10 | |
| Repeatable: | No | |
| Description: | In the corner of the Spare Bedroom (circled), to the left of the soccer net. Interact with the roaches to stomp on them. |
| Name: | Turning on/off the lamp |
| Location: | Upstairs Hallway |
| Buttons: | 1 on / 1 off |
| Repeatable: | No |
| Description: | Move over to the lamp in the Upstairs Hallway near the Parent's Bedroom, to the right of the stairs. Interact with it once to turn on the light, then interact with it again to turn it off. |
|   | |
| Name: | Goal! |
| Location: | Spare Bedroom |
| Buttons: | 10 per ball |
| Repeatable: | No |
| Description: | There are five soccer balls in the Spare Bedroom, one near the goal and four along the far left wall. Either kick or move into the soccer balls and get them into the goal to claim your buttons! |
| Name: | Stomping Roaches | ![]() |
| Location: | Parent's Room | |
| Buttons: | 10 | |
| Repeatable: | No | |
| Description: | On the right side of the room (circled) as you enter from the hallway, along the wall by the alarm clock. Interact with the roaches to stomp on them. | |
|   | ||
| Name: | Funny face pictures | |
| Location: | Parent's Room | |
| Buttons: | 5 | |
| Repeatable: | No | |
| Description: | Move over to the mirror on the left wall, to the right of the dresser. Interact with the mirror to see three pictures of Coraline pretending to be Mother. | |
| Name: | Turning on/off the lamp |
| Location: | Spare Bedroom |
| Buttons: | 1 on / 1 off |
| Repeatable: | No |
| Description: | Move over to the lamp in the Spare Bedroom along the left wall. Interact with it once to turn on the light, then interact with it again to turn it off. |
| Name: | Shoot the apples | ![]() |
| Location: | Front Yard | |
| Buttons: | 60 | |
| Repeatable: | Yes | |
| Description: | In the Front Yard near the stairs to Mr. Bobinsky's place. After getting apples for Spink and Forcible, interact with the tree again to shoot more apples. |
![]() | Name: | Shoot the beehive |
| Location: | Barn | |
| Buttons: | 10 | |
| Repeatable: | No | |
| Description: | On the side of the barn, hanging from the roof. Take out the slingshot and shoot the beehive to claim your buttons! |
| Name: | Shoot the banana slugs |
| Location: | Barn |
| Buttons: | 20 |
| Repeatable: | No |
| Description: | On the side of the barn, on the outside of the trash bin. Take out the slingshot and shoot all the yellow banana slugs on the trash bin to claim your buttons! |
![]() | Name: | Reveal the poster! |
| Location: | Spink and Forcible's Flat | |
| Buttons: | 5 | |
| Repeatable: | Yes | |
| Description: | To the right of the entrance as you walk into the main room of the apartment. Interact with it and follow the prompts to make Spink and Forcible's poster an artistic masterpiece! | |
|   | ||
| Name: | Feed the birds | |
| Location: | Spink and Forcible's Flat | |
| Buttons: | 10 | |
| Repeatable: | No | |
| Description: | The bird cage is on the right after you walk into the main room of the apartment. Get the bird seed inside the refrigerator, then Interact with the cage to feed the birds. | |
| Name: | Matching Angel Dogs |
| Location: | Spink and Forcible's Flat |
| Buttons: | 30 |
| Repeatable: | Yes |
| Description: | On the back wall, by the shelves behind Miss Spink. Move the angel dog statues around to match the outline shown on the left side of the shelves. |
| Name: | Find the Taffy |   | Name: | Matching Tea Leaves |
| Location: | Spink and Forcible's Flat | Location: | Spink and Forcible's Flat | |
| Buttons: | 30 | Buttons: | 30 | |
| Repeatable: | Yes | Repeatable: | Yes | |
| Description: | On the coffee table, near Miss Spink. Interact with the table and it will show you a piece of taffy underneath one of three bowls, then it moves around. Select the bowl with the taffy piece to get those buttons! | Description: | Talk with Miss Spink after playing Go Fish for the first time. Just like the matching angel dogs, move the tea leaf containers around to match the outline shown on the left side of the screen. | |
|   | ||||
| Name: | Trying on the wigs |   | Name: | Reveal Casaspinka Poster |
| Location: | Spink and Forcible's Flat | Location: | Spink and Forcible's Flat | |
| Buttons: | 5 | Buttons: | 5 | |
| Repeatable: | No | Repeatable: | Yes | |
| Description: | On the floor, in the middle of the room is a trunk. Interact with the trunk to see three pictures of Coraline trying on Spink and Forcible's wigs. | Description: | To the left of the kitchen entryway, is the Casaspinka poster. Interact with it and follow the prompts on screen to enhance the poster with Coraline's unique art! | |
|   | ||||
| Name: | Go Fish! |   | Name: | Trying on the costumes |
| Location: | Spink and Forcible's Flat | Location: | Spink and Forcible's Flat | |
| Buttons: | 80 | Buttons: | 5 | |
| Repeatable: | Yes | Repeatable: | No | |
| Description: | After beating the ladies the first time, talk with Forcible in the kitchen to play again. It's no different than before, get the most pairs to win those buttons! | Description: | To the left of the kitchen entryway, is a dresser with a mirror. Interact with the mirror to see four pictures of Coraline pretending to be in the theater like Spink and Forcible. | |
| Name: | Feeding the birds | ![]() |
| Location: | The well | |
| Buttons: | 5 | |
| Repeatable: | No | |
| Description: | On the way to the well, there's a small group of birds on the right side of the path. Interact with them to see three pictures of the birds. |
![]() | Name: | Turning on/off the lamp |
| Location: | Coraline's Room | |
| Buttons: | 1 on / 1 off | |
| Repeatable: | No | |
| Description: | Right outside Coraline's bedroom before chasing the mouse downstairs. Interact with it once to turn on the light, then interact with it again to turn it off. | |
|   | ||
| Name: | Turning on/off the lamp | |
| Location: | Upstairs Hallway | |
| Buttons: | 1 on / 1 off | |
| Repeatable: | No | |
| Description: | Right outside Parent's bedroom, in the upstairs hallway before chasing the mouse downstairs. Interact with it once to turn on the light, then interact with it again to turn it off. | |
| Name: | Turning on/off the lamp |
| Location: | Downstairs Hallway |
| Buttons: | 1 on / 1 off |
| Repeatable: | No |
| Description: | Move over to the lamp in the Downstairs Hallway, left of the entrance to the Living Room. Interact with it once to turn on the light, then interact with it again to turn it off. |
| Name: | Starting the fire | ![]() |
| Location: | Living Room | |
| Buttons: | 20 | |
| Repeatable: | No | |
| Description: | To the right of the fireplace, next to the radiator. Interact with the basket to grab a log, then interact with the fireplace to start the cozy fire. |
| Name: | Matching the bugs |
| Location: | Parlor |
| Buttons: | 30 |
| Repeatable: | Yes |
| Description: | On the right side of the Parlor entrance as you walk in. Interact with the display to start the game. Just like with the other matching games, move the bugs around to match the outline on the left side of the screen. |
|   | |
| Name: | Puzzle pieces |
| Location: | Parlor |
| Buttons: | 10 |
| Repeatable: | No |
| Description: | In the center of the parlor, on the coffee table. Place the missing pieces of the puzzle that appears to claim your buttons! There are four puzzles in all to complete for 10 buttons each, a total of 40 buttons. |
![]() | Name: | Matching the painting! |
| Location: | Dining Room | |
| Buttons: | 1 – 30 | |
| Repeatable: | No | |
| Description: | To the left of the entrance of the dining room from the hallway. Interact with the blank painting to start. One of four paintings will start to show and the faster you pick the correct picture, the more buttons you get! | |
|   | ||
| Name: | Simon Says Bells | |
| Location: | Dining Room | |
| Buttons: | 20 | |
| Repeatable: | Yes | |
| Description: | To the right of the entrance of the dining room from the hallway. Interact with the bells on the wall and match the pattern it shows. Use the slingshot to ring the bells and ring in some buttons! | |
| Name: | Egg beating! |
| Location: | Kitchen |
| Buttons: | 40 |
| Repeatable: | Yes |
| Description: | Talk with Other Mother after doing this the first time. Follow the prompts on screen to beat the eggs. But, if you talk with Other Father for the first time, your chance to teach those eggs a lesson will pass! |
![]() | Name: | Piano with Other Father | Name: | Reveal Other Mother's Picture! |
| Location: | Father's Study | Location: | Father's Study | |
| Buttons: | 20 | Buttons: | 5 | |
| Repeatable: | Yes | Repeatable: | Yes | |
| Description: | Talk with Other Father after doing this the first time. Press the button prompt when it meets the orange bar on the bottom Keep doing this and you'll play your way to more buttons! | Description: | The picture is on the left wall, to the left of Other Father. Interact with the picture and follow the prompts on screen to decorate Other Mother's picture. Watch what happens! |
| Name: | Toy sorting | Name: | Feeding the Oragami Bird |
|
| Location: | Coraline's Bedroom | Location: | Coraline's Bedroom | |
| Buttons: | 20 | Buttons: | 20 | |
| Repeatable: | Yes | Repeatable: | No | |
| Description: | On the left when walking into Coraline's bedroom. Interact with the toys to start the game. Move the toys around to match the outline on the left side of the screen. | Description: | Over by the windows in Coraline's bedroom, is a box of bird seed. Grab the box, then interact with the oragami bird. Watch what happens to it when feeding it is over! |
![]() ![]() | |||
| Name: | Making a paper airplane | Name: | Kicking “Soccer Balls” into the net |
| Location: | Spare Bedroom | Location: | Spare Bedroom |
| Buttons: | 20 | Buttons: | 5 per ball |
| Repeatable: | Yes | Repeatable: | No |
| Description: | On the right side of the soccer net, is a table with paper sitting on it. Interact with the paper and follow the prompts on screen to create a paper airplane that soars and lands you some buttons! | Description: | Move over to a soccer ball and kick it. Watch as it grows legs, and moves into the net with no aiming required! Hit all four to net a total of 20 buttons! |
| Name: | Banana Slug Pictures | ![]() |
| Location: | Barn | |
| Buttons: | 5 | |
| Repeatable: | No | |
| Description: | Go to the dumpster on the right side of the barn. Walk up to the dumpster and interact with it to see three pictures of Wybie playing with Banana Slugs. |
![]() | Name: | Tic-Tac-Toe with Wybie |
| Location: | Tennis Court | |
| Buttons: | 50 | |
| Repeatable: | Yes | |
| Description: | After dodging all of the beets from Wybie's “Beet Launcher”, go to the right and move Coraline to the right of Wybie. Interact with the ground to start the game. Line up 3 'X's to win. |
| Name: | Marble Maze | ![]() |
| Location: | Parlor | |
| Buttons: | 50 | |
| Repeatable: | Yes | |
| Description: | Enter the parlor and go to the table. Interact with the marble maze on the table. To win, navigate the marble to the end of the maze. |
![]() | |||
| Name: | Kick the Elephant Tree | Name: | Kick the Emu Tree |
| Location: | Front Yard | Location: | Front Yard |
| Buttons: | 1 | Buttons: | 1 |
| Repeatable: | Yes | Repeatable: | Yes |
| Description: | Walk outside of the house and go to the left. Walk up the the elephant tree and kick it. Coraline will receive one button for every time she kicks it. | Description: | Walk outside of the house and go to the right. Walk up the the emu tree and kick it. Coraline will receive one button for every time she kicks it. |
| Name: | Trivia Game | ![]() |
| Location: | Other Bobinsky's Place | |
| Buttons: | 0 – 50 | |
| Repeatable: | Yes | |
| Description: | Enter Other Bobinsky's Circus and go to the mouse sitting on the podium on the left side of the room. Each question is worth 10 buttons each. | |
|   | ||
| Name: | Mouse Fire Hoop Jump | |
| Location: | Other Bobinsky's Place | |
| Buttons: | 20 | |
| Repeatable: | Yes | |
| Description: | Enter Other Bobinsky's Circus and go to the left of Other Bobinsky. Interact with the little hoop and trampoline to start the game. Press the button displayed on screen to win the game. | |
![]() ![]() | |
| Name: | Marble Shooting Game |
| Location: | Front Yard |
| Buttons: | 30 |
| Repeatable: | Yes |
| Description: | In the Front Yard, near the stairs leading up to the front door is the Marble Shooting Game. Walk up to it and interact with it to start the game. Launch the light blue marbles at the dark blue marbles to knock them off of the platform. |
|   | |
| Name: | Shoot Bobinsky's Laundry |
| Location: | Bobinsky's Place |
| Buttons: | 3 each |
| Repeatable: | No |
| Description: | After entering Bobinsky's place, look up to see his laundry hanging there. Take out the slingshot and shoot down all of the laundry. Hit all 10 and earn 30 buttons! |
|   | |
| Name: | Unicycle Balancing |
| Location: | Bobinsky's Place |
| Buttons: | 40 |
| Repeatable: | Yes |
| Description: | Move to the unicycle leaning on the left side of the pillar in the center of the room. Test Coraline's sense of balance, and try to stay upright for the duration of the timer to succeed! |
|   | |
| Name: | Revealing Bobinsky's Portrait |
| Location: | Bobinsky's Place |
| Buttons: | 5 |
| Repeatable: | Yes |
| Description: | After entering Bobinsky's Place, walk to the portrait near the center of the room. Interact with it and follow the prompts displayed to have Coraline improve on Mr. Bobinsky's portrait! |
|   | |
| Name: | The Great Coraline! |
| Location: | Bobinsky's Place |
| Buttons: | 5 |
| Repeatable: | No |
| Description: | When Coraline is able to look freely around Bobinsky's Place, move to the right of Mr. Bobinsky and interact with the wardrobe hanging in the cage. Coraline will dress up in circus garb and snap some photos! |
|   | |
| Name: | Russian Dolls Guessing Game |
| Location: | Bobinsky's Place |
| Buttons: | 30 |
| Repeatable: | Yes |
| Description: | Once Coraline is free to look around Mr. Bobinsky's Place, move over to the table on the right side of the room and interact with the table. Coraline must correctly guess where the smaller doll is hidden within the larger doll. |
![]() | |
| Name: | Revealing Other Spink |
| Location: | Other Spink and Other Forcible's Theater |
| Buttons: | 5 |
| Repeatable: | Yes |
| Description: | Enter the theater and turn to the left. Walk up to the Other Spink poster on the wall and interact with it. Follow the button prompts on screen to enhance the poster! |
|   | |
| Name: | Trivia Game |
| Location: | Other Spink and Other Forcible's Theater |
| Buttons: | 0 – 50 |
| Repeatable: | Yes |
| Description: | Talk to the dog near the entrance of the theater to begin the Trivia Game. Each question is worth 10 buttons each. Answer all 5 correctly and win them all. |
|   | |
| Name: | Revealing Other Forcible |
| Location: | Other Spink and Other Forcible's Theater |
| Buttons: | 5 |
| Repeatable: | Yes |
| Description: | Enter the theater and turn to the right. Walk up to the Other Forcible poster on the wall and interact with it. Follow the button prompts on screen to enhance the poster! |
|   | |
| Name: | Pop Up Target Shooting |
| Location: | Other Spink and Other Forcible's Theater |
| Buttons: | 5 |
| Repeatable: | Yes |
| Description: | After the musical act, talk to Other Spink (the one on the left) to start the game. Hit as many targets as possible in the time limit to win those buttons! |
|   | |
| Name: | Moving Target Shooting |
| Location: | Other Spink and Other Forcible's Theater |
| Buttons: | 10 |
| Repeatable: | Yes |
| Description: | After the musical act, talk to Other Spink (the one on the left) to start the game. Decline the option of playing the Pop Up Target Shooting, then Moving Target Shooting should appear. Hit all the targets you can in the time limit! |
| Name: | Tic-Tac-Toe with Wybie | ![]() |
| Location: | Tennis Court | |
| Buttons: | 50 | |
| Repeatable: | Yes | |
| Description: | Fail the “Bike Ride” task and do not try again. Return to the Tennis Court and move Coraline to the right side near Wybie. Interact with the ground to start the game. |
![]() | Name: | Tic-Tac-Toe |
| Location: | Secret Room | |
| Buttons: | 50 | |
| Repeatable: | Yes | |
| Description: | After entering Other World, enter the house and interact with the mirror at the end of the downstairs hall. Coraline will enter the secret room with the Ghost Children. The Tic-Tac-Toe board is on the wall next to their bed. |
You can get the cheats in one of two ways. If you go into the shop, you can buy them for their listed price. If you want to keep your buttons for the outfits, movies, and pictures, you can go into the Options and enter in the codes to get the cheats for free! Here are the cheats you can get by entering the code:
The cheats are already turned on after you enter the code. To skip levels, go into the shop and select the single level skip. Coraline's new button eyes can be turned on/off in the shop as well.
Q: How many different outfits/costumes are there in the game?
A: There's a total of five outfits. The yellow raincoat and jeans outfits are available at the beginning of the game.
The other three are Twinkle Twinkle, Pajamas, and Village Stalker. These three are available in the shop.
Q: I have beaten the game, what's next?
A: Go back and play some side mini-games to earn buttons to get unlockables! There's plenty to get after saving
Coraline from the Beldam!
Q: Where do I change Coraline's outfits?
A: The only place you can change her outfits is in her room in the Normal World.
Q: Where are the three places Wybie hides during hide and seek?
A: Here's the order of places he's hiding in: Stairwell, Other Parent's Bedroom, Living Room.
Q: Where can I find the orchard?
A: The orchard is the area around the path going to the well.
Q: What is the best way to get buttons?
A: Find a game you can do really well and that can be repeated and just keep playing it.
Q: I bought all of the movies from the shop, how do I watch them?
A: You can only watch movies that you have bought from the shop on the Main Menu.
