Astro Boy Box Art

Astro Boy: The Video Game

Introduction

Astro Boy

This is the story of Astro Boy, an incredibly cool robot built by the brilliant scientist Dr. Tenma in the likeness of his son Toby.

One day, Dr. Tenma invited Toby along to see the unveiling of a new robot, "The Peacekeeper" that was set to revolutionize Metro City's military.

Dr. Elefun, Tenma's eccentric right hand man, developed the power source for the Peacekeeper. Dubbed "the Blue Core," it was extracted from a chunk of raw material from outer space. It consisted of nothing but pure, positive energy.

Unfortunately, after extracting the blue energy, there remained a residual material that was purely negative energy. It was dubbed "the Red Core."

After hearing of the Red Core's existence, the ever ambitious… and ruthless… President Stone ordered Elefun to swap out the Peacekeeper's Blue Core for the Red Core.

This was a grave mistake. The Peacekeeper turned on its human masters. Thinking quickly, Dr. Tenma was able to contain The Peacekeeper behind an Emergency Shield. Unfortunately, in the confusion, Toby was trapped with the Peacekeeper!

Eventually, The Peacekeeper was subdued; but tragically, Toby was gone. In his grief, Dr. Tenma became obsessed with the idea of bringing back his son. He began working on the most sophisticated robot ever seen! He designed it to look just like Toby, instilled it with Toby's memories and convinced Dr. Elefun to let him use the Blue Core for the robot's power source.

After inserting the Blue Core in Toby's chest, Tenma activated his creation! In a joyous moment, father and son were reunited. Tenma and his "new" Toby returned home…in the hopes of resuming the life that was so abruptly interrupted.

It's a new world for this Astro-boy, but as he explores his surroundings, Toby does not yet know of his robotic secret…


Controller Layout

Controls for PS2

Default Controls
In-Game / In-Flight
left analog stick
Move Astro Boy
left/right directional button
Move Astro Boy
down directional button
Crouch / Move Astro Boy
□ button
Punch, Grab, Throw / Finger Laser
× button
Jump / Dash (while moving)
× button (in mid-air)
Dash / Dash (while moving)
down + × button
Slide Kick / Dash (downward)
up + □ button
Finger Laser / Nothing
down + □ button
Flip Kick / Nothing
L1 button
Butt Machine Gun
L2 button
Absorb
R1 button
Arm Cannon
R2 button
Drill
START button
Pause Game

Controls for PSP

Default Controls
In-Game / In-Flight
analog stick
Move Astro Boy
left/right button
Move Astro Boy
down button
Crouch / Move Astro Boy
□ button
Punch, Grab, Throw / Finger Laser
× button
Jump / Dash (while moving)
× button (in mid-air)
Dash / Dash (while moving)
down + × button
Slide Kick / Dash (downward)
up + □ button
Finger Laser / Nothing
down + □ button
Flip Kick / Nothing
Δ button
Drill
O button
Absorb
R button
Arm Cannon
L button
Butt Machine Gun
START button
Pause Game

Controls for Wii

Default Controls
In-Game / In-Flight
Control Stick
Move Astro Boy
Control Stick Down (Hold)
Crouch / Move Astro Boy
B Button
Punch, Grab, Throw / Finger Laser
A Button
Jump / Dash (while moving)
A Button (in mid-air)
Dash / Dash (while moving)
Down + A Button
Slide Kick / Dash (downward)
Up + B Button
Finger Laser / Nothing
Down + B Button
Flip Kick / Nothing
C Button
Butt Machine Gun
+Control Pad Down
Absorb
Z Button
Arm Cannon
- Button
Drill
+ Button
Pause Game

The HUD

The Heads-Up Display

Health: Located on the far top left side of the screen (Light blue bar).

Supers: Middle top of the screen. Energy stored (Red bar) + Total number of Supers (counter).

Supers

Arm Cannon

Attacks with a large laser beam in the direction that Astro is facing.

Arm Cannon

Butt Machine Gun

A machine gun extends from Astro's… well you know, and destroys anything on screen.

Butt Machine Gun

Drill Attack

Astro drills his body into his enemies, ripping them to shreds.

Drill Attack

Absorb

This absorbs enemy projectiles turning them into energy and replenishing Astro's health. Great to use when you're low on health.

Absorb

Blueprint Upgrades

Blueprint Upgrades

Health

The Health blueprint will add more health to Astro as well as instantly replenishing his health once acquired.

Jets

The more Jet blueprints found, the more times Astro is able to Air Dash in one jump.

Laser

Each stage of the Laser upgrade makes Astro's laser weapons and Butt Machine Gun more powerful.

Power

Each Power blueprint found gives Astro more punching and kicking power as well as boosting the damage done by the Drill Attack.

Blueprint Upgrade Locations

Health
Jets
Laser
Power
Level 2 - 1
Level 2 - 3
Level 1 - 3
Level 1 - 1
Level 3 - 4
Level 3 - 4
Level 3 - 3
Level 3 - 1
Level 4 - 4
Level 4 - 3
Level 4 - 2
Level 4 - 3
Level 5 - 1
Level 5 - 2
Level 5 - 1
Level 5 - 2
Level 7 - 3
Level 7 - 1
Level 7 - 1
Level 7 - 1

Cheats

The Cheats Menu

Costume Swap

Allows you to change Astro from his regular clothes into his Arena costume or his classic costume.

Wii Code
2, Up, 1, Up, Down, 2
PS2 Code
R1, Up, L1, Up, Down, R1
PSP Code
R, Up, L, Up, Down, R

Disable Supers

For a greater challenge, turn off the use of Super Attacks.

Wii Code
1, 1, 2, 2, 1, Left
PS2 Code
L1, L1, R1, R1, L1, Left
PSP Code
L, L, R, R, L, Left

Infinite Dashes

Fly everywhere with the Infinite Dashes cheat activated.

Wii Code
2, 2, 1, 2, Left, Up
PS2 Code
R1, R1, L1, R1, Left, Up
PSP Code
R, R, L, R, Left, Up

Unlock Levels

Once activated, you can travel to any level in the game from the Story menu.

Wii Code
Up, 1, Right, 1, Down, 1
PS2 Code
Up, L1, Right, L1, Down, L1
PSP Code
Up, L, Right, L, Down, L

Max Stats

Max Stats will fully upgrade all of Astro's abilities instantly.

Wii Code
Left, Left, 2, Down, Down, 1
PS2 Code
Left, Left, R1, Down, Down, L1
PSP Code
Left, Left, R, Down, Down, L

Invulnerable

Never start over from a checkpoint again once this cheat has been activated.

Wii Code
Up, Down, Down, Up, 1, 2
PS2 Code
Up, Down, Down, Up, L1, R1
PSP Code
Up, Down, Down, Up, L, R

Infinite Supers

Use any Super Attack as many times as you want. Nothing will stand in your way now.

Wii Code
Left, 1, Right, 1, Up, Down
PS2 Code
Left, L1, Right, L1, Up, Down
PSP Code
Left, L, Right, L, Up, Down

Cheat Locations

Level
Cheat
1 - 1
Costume Swap
2 - 1
Disable Supers
3 - 1
Infinite Dashes
3 - 4
Unlock Levels
4 - 2
Max Stats
5 - 2
Invulnerable
7 - 3
Infinite Supers

Enemies

Police Robots

Police Robots are chasing after Astro because of his lack of knowledge of the flying regulations and the absence of necessary paperwork required for travel in Metro City. If only Dr. Tenma would have given his "son" a serial number.

Police Robot

Yellow Police Robots

These robots are found all over Metro City as well as on the surface. They do not carry any weapons, but they sure pack a punch.

Red Police Robots

The most dangerous robots in a fight; these Robots can take some punishment and continue to fight. Astro needs to pay special attention when these robots are on the scene. These robots do not carry weapons but they are sturdy and can take a Flip Kick without falling over.

Blue Police Robots

Armed and dangerous, these robots carry a pistol with a burst-shot, firing several shots in rapid succession. They may not be the toughest of the robots, but they can cover the area with bullets.

Green Police Robots

Be wary when these robots are around. They like to stand off to the side and fire grenades that can knock Astro off his feet. If Astro gets too close, they have no problem slapping him around a bit.

Purple Police Robots

When the purple police robots show up, look out for their homing missiles. The homing missiles can track Astro and chase him down. As soon as one missile loses track of Astro, the purple police robot will fire another missile. They are not scared of a good close in battle and will rip Astro apart if he gets too close.

White Police Robots

These robots carry a pistol that shoots one shot, but boy does it count! They are still pretty scrappy in a fight, so don't underestimate their punching ability and powerful shot.


Drone Robots

Drone robots are little spheres that patrol the skies and streets of Metro City. When Drones are present you can be sure that police robots are not far behind.

Drone Robots

Yellow Drone Robots

They back up the police robots and attack with a burst of red energy. While these drones do not have projectiles, the burst of red energy can be quite the powerful weapon if Astro gets too close.

Red Drone Robots

Use caution when approaching these robots. They are more powerful than the yellow drones and can take far more punishment before being destroyed. They attack with a powerful burst of red energy that can knock Astro straight down to the ground.

Blue Drone Robots

When the blue drones are called out, there must be a problem in Metro City. These drones have machine guns built into them and they have no problem with firing wildly at Astro. Be wary of their multi-energy burst; if you get too close, it can be deadly.

Purple Drone Robots

Look out for the homing missiles flying through the sky when the purple drones are called to the scene. These missiles are tough to dodge and the purple drones have plenty to shoot in Astro's direction. These drones not only attack from afar, but they will swoop in and give Astro a shock with their energy burst.


Punk Robots

Mr. Blister's crew is full of robots that will follow their boss to the bitter end. He sends his gang to fight Astro, so that he won't foil their plans of gaining the coveted respect of the humans.

Punk Robots

The spiked Mohawk on these robots is unmistakable and easy to distinguish.

White Punk Robots

The white punk robots carry a single shot pistol and have no problem using it. These guys will shoot Astro at the drop of a hat so dispatch them quickly. When you get close, don't think you are safe. These guys will not hesitate to give Astro a slap or two.

Purple Punk Robots

These robots have homing missiles that can ruin Astro's day. They are no slouches when it comes down to hand to hand combat either. Take these robots out as fast as you can or you will be dodging missiles until you do.


Gangster Robots

These robots also work for Mr. Blister. When he needs some dirty work done, these robots are first in line to get the job accomplished.

Gangster Robot

Red Gangster Robots

Brute force is what these robots represent. When the red gangster robots are around, Astro better be on his toes. The red gangster bots are masters of melee attacks and can take a ton of damage.

Tip: Using a Flip Kick against these guys is a dangerous move and will not work if they have full health. These guys even like to bust a dance move every now and then.

Yellow Gangster Robots

While the red gangster robots are brute force, the yellow gangster robots are a subtle force. Though not as powerful as the red robots, they will still quickly attack Astro when they get close to him.


Rock N' Roll Robots

Also under Mr. Blister's employ are the rock n' roll robots. These guys are ready to rock out to any tune Mr. Blister plays.

Rock N' Roll Robot

Green Rock N' Roll Robots

These robots are double trouble. Not only will they launch their grenades, they are quite a handful with their fists too. These robots also enjoy dancing. Try taking them down quickly when they come onto the scene.

Blue Rock N' Roll Robots

The blue rock n' roll robots are armed with a multiple shot scatter gun. When they fire, several projectiles advance and fan out from their finger. Avoid their fire and get in close to finish them off. But beware because they will still give Astro a punch if they can get away with it!


Scrapped Robots

These robots used to work in Metro City and were sent down to the scrap yard when they were no longer needed. Many of these robots are missing parts and want to take Astro's batteries and parts for their own personal repairs.

Scrapped Robots

White Scrapped Robots

These robots use one of their legs as a single shot weapon. They hop around trying to get close to Astro because they want his new batteries.

Red Scrapped Robots

With their broken leg in hand, these robots will attempt to hit Astro. They have more power than the rest of the scrapped robots and can really take a beating. Be extremely cautious if you decide to use a Kick Flip on these guys. Even standing on one leg, they have remarkably steady balance.

Yellow Scrapped Robots

These yellow robots also carry their broken leg around and use it as a weapon. They have no fear or hesitation when using it against Astro. Stay clear of these guys until you are ready to fight them.

Green Scrapped Robots

These robots put marksmen to shame with those broken leg grenade launchers. If you don't get to these guys before they start launching grenades, you'll wish you had. Don't let down your guard when you get close, they can use that leg for melee combat as well.

Blue Scrapped Robots

The blue scrapped robots will fire a deadly multi-burst of bullets from their broken leg that they carry with them everywhere they go. Get ready to avoid their fire when they come into the fight. They can do more than shoot bullets from their broken leg, so be extremely careful.

Purple Scrapped Robots

Firing homing missiles from their broken leg is the purple scrapped robots specialty. Inside their broken leg are missiles that have Astro's name written all over them. These guys are no slouches when it comes to defending themselves even from close range. Get to these robots quickly or risk the multitude of deadly missiles.


Worker Robots

The worker robots were heavy duty work robots back in Metro City. They handled the heavy lifting and hard bending. When they were no longer needed, they were sent to the scrap yard. Even though these robots may move a little slower than other robots, they are still formidable opponents. These robots cherish their face plates.

Worker Robot

Red Worker Robots

These are one of the toughest robots out in the scrap yard. They will attack Astro without backing down. Astro can not make these robots budge even with a Flip Kick. It takes a lot of punishment to bring these red worker robots down.

Yellow Worker Robots

The yellow robots, while not as tough as their red counter parts, still do a great amount of substantial damage. They will try to use their heavy arms to knock Astro down to the ground, so don't let them. Keep on the attack with these guys. As long as Astro is punching these robots, they cannot attack back.

Green Worker Robots

These guys carry a grenade launcher inside their bellies. They launch the grenades from their mouths and are devastating shots. Attack these guys as soon as you can to keep them from launching their grenades. Don't discount their melee strength or Astro may get hurt.

Purple Worker Robots

More homing missile woes for Astro as these robots have missile launchers inside their bellies as well. The missiles launch from their mouths and will follow Astro for as long as they can. Disposing of these robots quickly should be a primary concern when they come into the battle.

White Worker Robots

These robots fire a single projectile from their hand. While not the most physically powerful of the worker robots, the white worker is still a foe to be reckoned with in a fight.


Fire Robots

With their heads ablaze, these robots are hot stuff. Banished to the scrap yard many years ago, these robots need Astro's energy for a longer life.

Fire Robot

Red Fire Robots

These robots will attack Astro when given the chance. Be aware of their powerful melee attacks and their great stamina. These robots can stand up to Astro's best Flip Kick.

Green Fire Robots

They can launch a devastating fire ball from their hand that explodes on contact with Astro. Just because the fire ball misses doesn't make it any less dangerous. The fire ball will sit on the ground and explode within a couple of seconds.

Purple Fire Robots

These robots can fire homing missiles that will track Astro until the beeping sound stops and they eventually explode. Get to these robots quickly so you don't have to contend with the missiles as well as other robots that are sure to be in the battle.

White Fire Robots

Keep your cool around these robots because they will certainly fire their single shot weapon at Astro. These robots may not be the strongest, but they do have a fighting spirit.


Scavenger Robots

These bug robots scavenge parts from other robots for their great master: The Scavenger. They can be found inside of Zog, an old construction robot left on Earth a long time ago.

Scavenger Robot

Grey Rusted Scavenger Robots

The strongest of the Scavenger Robots; these robots were made to suck the life out of Astro Boy with just one big bite. They are an easy target for the first shot, so you better make it count. Their melee attack will leave Astro hurting for weeks.

White Scavenger Robots

These robots have a single shot weapon mounted to their backs and also execute a powerful attack from their chomping tools located on top of their heads. Getting close to one of these scavenger bots could be deadly.

Red Scavenger Robots

The red scavenger robots are very powerful and are not to be trifled with. When you come across one, keep your distance and weaken it before you move in for the kill. They do not have a ranged weapon attack, because their bite is much worse than their bark.

Yellow Scavenger Robots

These robots are also not equipped with ranged weapons, but they also carry a powerful bite. Keep punching these robots to keep them from attacking.

Green Scavenger Robots

Equipped with a grenade launcher on their backs, these robots can attack from far range. They are sure shots and rarely miss what they aim for, so keep Astro out of the line of fire.

Purple Scavenger Robots

The purple scavenger robots have a homing missile attached to their back and are quick to use it. Take these robots down as soon as you can to keep them from firing too many missiles in the air. Be wary as you approach because they will have Astro Boy for a snack.

Blue Scavenger Robots

Equipped with an automatic gun on its back, the blue scavenger robot is a foe to fight quickly. It will fire a burst of several multi-shots at Astro in rapid succession. Be ready to dodge and fight when these bad boy robots enter the battle scene.


Vacuum Robots

These Vacuum robots were used to clean and maintain business offices until they became defective and were sent down to the scrap yard. These enemies will suck Astro closer to them using their vacuum suction hose they call an "arm" and will slam their carpet cleaning hand into Astro's face. Keep your distance from these robots as they pack a fierce right hook.

Vacuum Robot

Turrets

To help defend the people of Metro City, turrets were installed in various places throughout the City. After the alert goes out for Astro, the turrets are on a constant watch for him. Sometimes when Astro is spotted, turrets are dropped from the skies onto the locations they are needed.

Turret

Blue Turrets

The blue turrets have an automatic weapon that they fire with wild abandon when Astro comes into range. These weapons have more range than the white turrets so approach with extreme caution.

White Turrets

These turrets will fire one shot at a time when Astro comes into range. Luckily Astro's Finger Laser has a greater range than these turrets do and makes it much easier to defeat them.

Purple Turrets

The purple turrets fire homing missiles at Astro as soon as he gets within their range. The missiles will track and follow Astro for as long as they can and eventually will blow up either in the air or in Astro's face.

Green Turrets

These turrets are armed with a grenade launcher and wait for Astro to come very close before they fire. These green turrets have precise shooting skills. Stay out of range or Astro will be knocked off his red shiny boots.


Police Ships

The Metro City Police Department has ships that patrol the city skies keeping it safe from airborne threats. These ships are small, sleek, and built for speed.

Police Ships

White Police Ships

These ships only shoot one bullet at a time, but that's all it takes to shoot Astro down, especially in the earlier levels. Keep your guard up at all times and dodge while shooting them.

Blue Police Ships

These ships have machine guns that will coat the screen with bullets fairly quickly. Defeat them quickly and don't forget to use the Absorb super when low on health. This will certainly revitalize Astro back to health.

Purple Police Ships

These purple ships have a tendency to appear in groups of two or more. Their homing missiles will follow Astro fiercely and eventually burn out on their own or explode when they hit Astro. Either way, always watch your back when these bad guys are around.


Gear Robots

These robots were made for regulating flight paths and clearing the way for airborne robots or transportation vessels.

Gear Robots

Yellow Gear Robots

These robots are indestructible so save your energy and do not waste your time when encountering them. Astro needs to move around them and out of their way. If he doesn't, they will bring pain to poor little Astro.

Red Gear Robots

These robots can only be found in the Arena - Air game mode. Unlike the rest of the red robots in the game, these actually have a projectile attack. Their spikes turn into missiles that shoot out in all directions and will rip Astro to shreds.

Purple Gear Robots

Like their red counter parts, these robots will only be found in the Arena - Air game mode. Their spikes turn into homing missiles that shoot out in all directions then continue to pursue Astro and eventually will explode within a couple of seconds.


Military Ships

The military ships were sent by President Stone to uncover the source of the Blue Core energy permeating from Metro City. They pursue Astro with the idea of destroying him and retrieving the Blue Core.

Military Ships

White Military Ships

Like their police counter part they only shoot one bullet, but they sure do make it count. So keep an eye out for their bullets or it will lead to sad times for Astro. These ships also have a tendency to appear in groups of two or more.

Blue Military Ships

These ships have machine guns that shoot multiple bullets in random directions and at incredible speeds. This makes it extremely hard for Astro to avoid from getting hit so stay on your guard at all times.

Purple Military Ships

These ships shoot missiles! They tend to shoot them in a fairly rapid succession so be wary, especially when there is more than one on screen.


Bosses

Mr. Blister

Mr. Blister

Mr. Blister is the boss of the Gangster, Punk, and Rock n Roll Robots. He uses them to do all of his dirty deeds and even calls them out to fight his battles for him. His main goal is to gain the respect of the humans, by any means necessary and at all costs. He has three major attacks:

Arm Swing Attack

Mr. Blister charges up his arms with blazing fire then runs at Astro swinging them like a madman.

Tip: Either Ground Slide through him as he is charging up or perform an Air Dash over him as he is running at you. You don't want to be in the way when he performs this attack.

Fire Ball Attack

Mr. Blister jumps in the air and shoots gigantic fireballs at Astro. These red fireballs won't be hard to notice.

Tip: This is a great time to absorb and regain any lost health and it will help avoid getting hit by the fireballs.

Call Backup

Mr. Blister takes a break from the battle and has his minions do his dirty work.

Tip: Try to use the Finger Laser on the enemies so that you can replenish your supers. Performing a Flip Kick on a robot can also toss him across the room and ram him onto the whole gang bringing it down to its feet.


Spirit of Freedom

Spirit of Freedom

The Spirit of Freedom is the President's battleship that he uses in an attempt to acquire Astro's Blue Core. The Spirit of Freedom is a huge powerful ship that attacks Astro vigorously. These are the Spirit of Freedom's attacks. Keep an eye out for them when they are used simultaneously:

Twin Lasers

Two lasers that shoot out and move either to the left or right leaving little room for Astro to move around.

Tip: Perform an Air Dash through the laser to prevent Astro from taking any damage. Also, performing a Drill Attack will work as well, but will use up a Super.

Large Laser Beam

A large laser that is shot directly at Astro. The good thing about this attack is that it does not move around which makes it extremely easy to avoid.

Tip: When the laser beam begins to charge up, make sure to stay somewhere near the middle of the screen. This will create room to move away from it once it's fired, but make sure to avoid the ship's other attacks!

Scatter Multi-Shot Attack

A spinning turret gun that fills the screen with a large amount of bullets which are very hard to dodge.

Tip: This is a perfect time to absorb, so use it wisely.

Grenade Thruster

A thruster that shoots white grenades at Astro. This thruster is located towards the middle of the ship.

Tip: When this attack is executed, make sure to stay towards the top of the screen. You can also place Astro behind the thruster but be extremely cautious of the Instant Death Laser Ring.

Instant Death Laser Ring

This is the most vital attack, but the easiest one to avoid. This Instant Death Laser Ring is executed from the far right bottom corner of the ship and aims a laser ring downwards.

Tip: Stay away from the far right bottom corner of the ship.


Scorpion Brothers Chase

Scorpion Brothers Chase

The Scorpion Brothers are a force to be reckoned with in the Scrapyard. They terrorize the inhabitants, robbing them of any good parts and robots. The first encounter Astro has is with Testo; his brother Roni doesn't show up until later. When fighting this Scorpion Brother, his vehicle will slowly but surely become damaged. There are three vital parts to his vehicle. Once the part has been completely damaged and disabled, it will no longer attack Astro. These are Testo's attacks:

Laser Gun

Testo shoots a laser from the back of his vehicle in two different directions. One is at an upward angle and the other is horizontally.

Tip: When this attack is executed, Astro can attack both the Claw and the Grenade Launcher at the same time dealing double the damage.

Grenades

Testo shoots out two grenades that land on the floor and explode after a few seconds.

Tip: Avoid the bottom of the level when the grenades are on the ground. Also, avoid placing Astro directly above the grenades.

Claw Attack

This is Testo's strongest attack. The claw snaps at Astro so hard that there is an aftershock that can deal a large amount of damage to Astro.

Tip: Try to destroy the Claw first.


Scorpion Brothers United

Scorpion Brothers United

The Scorpion Brothers chase Astro back into their hideout, where they plan on taking him for their own benefits. Their vehicles have heavy armor and can handle a lot of punishment. Keep your distance from them because they won't hesitate to ram Astro with their spiked vehicles. Their attacks include:

Twin Lasers Attack

Both Roni and Testo shoot a laser beam at Astro at the same time and make the laser beams cross each other. This creates little space to move around.

Tip: Try to stay in the air by performing an Air Dash or just by jumping and using Astro's Finger Laser, so that the lasers won't reach you.

Turret

Either Roni or Testo will shoot bullets from their claw. Be careful, these bullets will cover the screen up.

Tip: A lot of projectiles on screen? Sounds like a good time to Absorb!

Ram

If Astro gets too close to either Roni or Testo, they will ram him without hesitation. It seems they have a problem with claustrophobia.

Tip: It may be a gamble, but performing a Butt Machine Gun attack followed by an immediate one - two punch hit combo delivers some serious damage to either brother.

Underground Uppercut

This actually consists of two moves in one. One of the brothers will have a laser just itching for Astro to jump, while the other brother will go underground and follow Astro for a couple of seconds. He'll then pop out of the ground in an attempt to smack Astro out cold.

Tip: Stay low on the ground, until you see one of them go underground. Then try to stand close, but not too close to the surfaced brother so they can have a taste of their own medicine!


Scavenger Bot

Scavenger Bot

The Scavenger Bot finds dead or sleeping robots then takes their spare parts and energy sources. The Scavenger Bot doesn't have any attacks per se, but it does have an unlimited amount of scavenger reinforcements. The red, green, purple, blue, and yellow scavenger bots will come, putting their lives on the line for their master.

Tip: Hit two birds with one stone! Use the smaller scavenger robots to deal a large amount of damage to their master by throwing them into the Scavenger Bot or Flip Kicking them into it.


Mr. Blister, Round 2

Mr. Blister, Round 2

He's back and this time it's personal! Aside from the new bling the Blis-man is sporting, he also comes with a few new attacks (for information about the old attacks and tips on handling them, refer back to the first Mr. Blister section located above):

Gold Teeth Attack

More teeth than even the Tooth Fairy can handle appear on screen and launch themselves at Astro. These huge gold teeth do not take damage and can not be destroyed with the Finger Laser.

Tip: These teeth become a mouthful when they start flying at Astro in rapid succession. There's nothing that the almighty awesome Butt Machine Gun can't handle, so use it!

Spike Attack

Those shoulder spikes aren't just a retro fashion statement, they are set to destroy. These spikes chase Astro down like he owes them money, so learn to dodge quickly.

Tip: Don't forget about your Absorb Ability! This will clear out your screen.


Round Guy

Round Guy

Hamegg's main attraction in ground based entertainment. Round Guy has precise calculations on his side to help anticipate the next move of his foe. He also has an arsenal of deadly attacks:

Whirlwind Attack

Round Guy unleashes an arsenal of weapons then begins to spin, dragging Astro towards him.

Tip: Though you will take some damage, if you perform a Drill Attack straight towards the Round Guy at a close range it will do a great deal of damage.

Body Thrust

Round Guy projects his huge round body straight at Astro.

Tip: If you use the Drill Attack at this time you can avoid taking damage and deal some damage in return.

Body Slam Attack

Round Guy flies up to the sky and attempts to land on Astro's poor little body.

Tip: Listen to the sound Round Guy is making, so that you have a better idea when it is best to dodge. Round Guy's shadow will also display on the floor, this will also provide a great deal of help as to where he might land.

Mines

Round Guy shoots spiked mines that stick to the walls and the ground. They explode a couple of seconds after execution.

Tip: Seems to be a good time to gain some health. Absorb!


Acrobot

Acrobot

Acrobot is Hamegg's number one aerial devastator. He is quick in speed and has powerful attacks:

Spin Shot

Acrobot spins around rapidly in a circular motion, while shooting in all directions. This makes it hard to avoid his attacks.

Tip: Guess what time it is…that's right: time to Absorb!

Big Beam Attack

Acrobot shoots a large beam that can knock Astro out of his Arm Cannon.

Tip: The best thing to do here is to use the Drill Attack, Butt Machine Gun, or just simply stay out of his way.

Charged Attack

Acrobot spins for a few seconds then jets at Astro using a strong kick or punch attack.

Tip: Perform a Butt Machine Gun attack and use your Finger Laser, or perform an Arm Cannon Attack. This will do a great amount of damage to Acrobot. Hit and Run is the ideal strategy here.

Bombs

Acrobot flies over Astro's head and drops bombs to take Astro down for the count.

Tip: Stay at the same level as Acrobot so that you can attack him. At the same time you'll avoid getting nuked.


Hamegg

Hamegg

Hamegg owns the Arena and uses poor innocent robots as entertainment for his own personal gain. As an ex-employee of the Ministry of Science, Hamegg has acquired an eye for detecting Robots. His main focus will be Zog, but he won't hesitate to retaliate against Astro with the following attacks:

Missiles

Hamegg shoots four Homing Missiles that are larger and faster than the average missile.

Tip: If you don't know what to do here….then you need to think like a sponge.

Aura Blast

Hamegg has a 360 degree attack that is made for when Astro has gotten too close for comfort.

Tip: Air Dash through the attack once it has executed. If you hit Hamegg before he executes this attack, then it will be canceled out and you will be safe.

Hamegg's Attack on Zog

Stopping this attack is extremely vital to your survival. Hamegg will execute a blue laser beam attack on Zog. A light blue health bar status is located at the bottom right hand corner of the screen. This is Zog's health. If this health bar becomes empty, poor Astro Boy will automatically lose the match against Hamegg.

Tip: As soon as Hamegg executes the blue laser beam attack, quickly perform a Butt Machine Gun attack. This will cause Hamegg to fall down to the ground. You should immediately begin punching Hamegg. This will do a great amount of damage to him, especially if you perform these steps over and over again.


Peacekeeper (Chase)

Peacekeeper (Chase)

The Peacekeeper has taken tips from Astro (maybe from this strategy guide) and has now absorbed President Stone. He is now more determined than ever to get the Blue Core from Astro and he'll use any means necessary to get it. In this level, The Peacekeeper chases Astro down the busy streets of Metro City. The Peacekeeper uses three main attacks, but unfortunately the streets are also full of other enemy encounters, so watch out! The Peacekeeper's three attacks:

Multi-Shot Spray Attack

The Peacekeeper shoots a multi-shot attack from his arm and aims right at poor Astro as he's chasing him down the busy streets of Metro City.

Tip: Run and stay ahead of the game. Jumping and then Air Dashing will help avoid getting hit by this attack.

Laser Attack

The Peacekeeper shoots a laser beam from his arm, beginning at the bottom of the street and working its way up the street. This attack can be really hard to navigate around, but nothing is impossible, especially for Astro Boy.

Tip: Keep running and stay ahead of the game, you're almost to the very end! Remember jumping and Air Dashing helps out a great deal, so do it.

Peacekeeper's Slap

The Peacekeeper doesn't play well with others and has a hard time keeping his hands to himself. This only occurs when Astro Boy falls behind and gets too close to the Peacekeeper.

Tip: Stay ahead of the game and avoid all obstacles you run into on the busy streets of Metro City.


Peacekeeper (Air)

Peacekeeper (Air)

After defeating the crazed Peacekeeper by out running him, the Peacekeeper's determination to obtain the Blue Core from Astro continues to drive him mad. The Peacekeeper continues to chase poor Astro, only this time he chases him through the skies of Metro City. The Peacekeeper has five attacks which consist of:

Death Spiral

The Peacekeeper shoots a beam from his chest that rotates clockwise.

Tip: Stay close to the point of origin of the beam and move along with the death spiral to avoid taking any damage. This is also a good way to deal damage with the Finger Laser.

Spray Attack

The Peacekeeper shoots out energy balls from his arm. This attack is really hard to navigate through.

Tip: Don't forget to Absorb! You can also perform an Air Dash towards the Peacekeeper to avoid all the energy balls.

Electric Ball

A single ball of energy that has an electrical beam coming out of either the top or bottom of the ball. This electrical beam will come out of both the top and the bottom of the ball when the Peacekeeper is low on health.

Tip: Using an Arm Cannon special towards the energy ball will not only destroy it, but will go through it and deal a great amount of damage to the Peacekeeper if he is on the other side.

Power Punch

The Peacekeeper drops into the background of the area out of Astro's reach and slowly but surely executes a powerful punch aimed right at Astro.

Tip: The Butt Machine Gun is the only move that will damage him during this attack.

Death Beam

A straight laser beam that comes out of the Peacekeeper's chest.

Tip: Stay out of the way of this death beam. Sometimes using your butt can save your life!


Peacekeeper (Finale)

Peacekeeper (Finale)

Once again you have defeated the Peacekeeper, but he continues to pursue Astro Boy. Can nothing stop the Peacekeeper? This fight can be a bit difficult since the Peacekeeper drops into the background and poor Astro can only attack when the Peacekeeper performs an attack on him. So make every attack and second count! The Peacekeeper has five main attacks:

Bombing Run Attack

There are two forms of this particular attack. The first bombing run attack form is a multi-shot attack from his arm that he aims down at Astro. This sprays the screen with multiple shots. The second form is the same idea, but replaces the multi-shots with bombs. The Peacekeeper always begins his bombing run attack always from the right of the screen and works his way to the left side of the screen.

Tip: You can run to and stay in the right corner of the screen to hide, or you can use your Absorb. Also, using your Butt Machine Gun will cause the Peacekeeper to slow down a little. So, take advantage of this time and attack.

Slam Attack

Once again the Peacekeeper can not keep his hands to himself and wants to squash Astro. The Peacekeeper's hand will quickly slam down on Astro.

Tip: Listen to what the Peacekeeper says; many times he calls his attacks out before performing them. Sometimes just hanging out in the right corner of the screen doesn't hurt.

Wall Slide Attack

The Peacekeeper just doesn't know how to play nice. The Peacekeeper will slam his hand down at Astro and then slide it to the right, trying to slam poor little Astro into the wall. Ouch!

Tip: Using your Butt Machine Gun gives you the perfect time to escape and run towards the right side of the screen to higher ground.

Electric Energy Coil Attack

To deal a great amount of damage to the Peacekeeper, use this attack to your advantage. The Peacekeeper will reach out and touch the left electric coil, causing electrical current to spread everywhere!

Tip: As soon as you see the Peacekeeper reach out for that electric coil, immediately jump up and ABSORB! If done correctly, this will drain most of the Peacekeeper's life.


Individual Level Walkthroughs

1-1 Toby's House

  1. Proceed through the level by pressing the directional buttons or moving the control stick.
  2. Advance past the couch by jumping over it using the Jump Button.
  3. Do the same for the Pillar.
  4. To proceed into ventilation area, press the indicated buttons to perform the Ground Slide.
  5. Once inside the ventilation area, perform the Wall Jump ability by jumping in the direction of the wall and pressing the Jump Button while against the wall.
  6. This must be performed continually against either wall to scale up the shaft.
  7. Once Astro climbs up the shaft proceed to the left to collect the first Cheat - Costume Swap.
  8. Proceed back to the right and jump over the shaft Astro just climbed up.
  9. Continue to the right and drop into the room. This is where the combat tutorial takes place.
  10. Defeat the Punching Bag by pressing the Punch Button to complete the level.

1-1 Toby's House (Second Pass)

  1. Return to Level 1-1, proceed to the Punching Bag and defeat it.
  2. An Upgrade will pop out and bounce on the ground.
  3. Collect the Upgrade Blueprint - Power.

1-2 Astro Takes to the Sky

  1. The background will scroll around and the player will be able to fly within the screen view by using the directional buttons or the control stick.
  2. Enemies will come on screen from different directions and the player may defeat them by using the Finger Laser (the Punch Button).
  3. The objective of the Flight levels is to survive wave after wave until the end is reached.

1-3 Astro's First Flight

  1. At the beginning of the level, Astro is shown the Flip Kick tutorial.
    • Down + Punch = Flip Kick.
  2. After disposing of the enemies, there is a gap with a floating platform to the right and Astro is given an Air Dash tutorial.
    • Jump + Jump = Air Dash.
  3. Astro comes upon a small space and must perform the Ground Slide.
    • Down + Jump = Ground Slide.
  4. Continue going to the right and more Police Robots will appear. Astro is prompted to use the Finger Laser attack.
    • Up + Punch = Finger Laser.
  5. The first checkpoint is located immediately to the right of the encounter.
  6. Proceed to the right and the player will be shown the Butt Machine Gun tutorial.
  7. Advance to the right to the second checkpoint.
  8. Continue to the right and defeat Robots by using the Drill Attack as shown in the tutorial.
  9. Advance to the right to the third checkpoint.
  10. Jump onto the floating platform then into the building to the right.
  11. Navigate your way through the "S" shaped building until the enemies are visible.
  12. Astro is then shown how to use the Arm Cannon, which is perfect for defeating the group of enemies.
  13. Continue to the top level of the "S" shaped building and Astro is shown how to use the Absorb ability.
    • The more projectiles on screen equals more health gained when using Absorb.
  14. Once on top of the building, perform the Air Dash upward to land on the platforms above.
  15. Jump or Air Dash across the floating platforms to reach the building to the right.
  16. Advance to the right to the fourth checkpoint.
  17. Proceed to the right and defeat the set of robots to continue.
  18. Continue to the right and activate the Pneumatic Transport Tube by pressing the button shown.
  19. Astro will be transported across the city to a new location and another checkpoint.
  20. Continue to the right and the player will come across another set of enemies.
  21. After the set of enemies, head to the right and jump across the gap with the floating platform.
  22. In this building Astro will defeat the last set of enemies of the level.
  23. Perform the Wall Jump ability to the top of the shaft.
  24. Be sure to jump to the left and collect the Upgrade Blueprint - Laser.
  25. Proceed to the right to finish the level.

2-1 Metro City Streets

  1. Proceed to the right and defeat the first set of enemies.
  2. Proceed to the right and defeat the next set of robots to continue.
  3. Jump across the gap to the checkpoint on the highway.
  4. Jump over the first set of cars and battle the robots in the center of the highway.
  5. Jump over the second set of cars and proceed to the right to the next set of enemies.
  6. Defeat the next set of robots then proceed to the second checkpoint.
  7. Jump on the platform and it will begin to rise up and move to the right.
  8. Watch out for the enemies, they will push Astro off the platform if Astro doesn't evade them.
  9. Once Astro reaches the platforms with the enemies, drop down and acquire the Upgrade Blueprint - Health.
  10. Walk to the rightmost edge of the platform with the Upgrade Blueprint, and then walk slowly off the edge and Air Dash onto the platform below to collect the Cheat - Disable Supers.
  11. Jump back on the platform above and ride it down to the third checkpoint.
  12. Jump back on the moving platform.
  13. Proceed right to the next checkpoint.
  14. Advance past the stationary turrets.
  15. Proceed to the right and defeat the last set of enemies.
  16. Proceed to the right to exit the level.

2-2 Metro City Subway

  1. Fly around and dodge enemy fire. Use your attacks to defeat the enemies.
  2. Strategy is the key! Use the Butt Machine Gun with more enemies on screen and use the Arm Cannon when they are in a straight line.

2-3 On Board the Subway

  1. Proceed to the right and defeat the first set of enemies.
  2. Proceed to the right in the subway car and defeat the next set of enemies.
  3. Proceed to the right and Astro will automatically advance to the next area.
  4. Proceed to the left and acquire the Upgrade Blueprint - Jets.
  5. Move to the right and dodge the oncoming billboards.
  6. Continue to the right and defeat the set of enemies.
  7. Proceed past the turrets to the right.
  8. Continue to the right and defeat the set of enemies.
  9. Proceed past the checkpoint.
  10. Move to the right and dodge the oncoming billboards.
  11. Proceed to the right to the next set of enemies and defeat them.
  12. Advance to the right and Astro will automatically proceed to the next area.
  13. Continue to the right and defeat the set of enemies.
  14. Proceed to the right to end the level.

2-4 Mr. Blister, Round 1

  1. Begin the boss battle.
  2. He will perform an arm swing attack. Just jump or Ground Slide to dodge it.
  3. He will also jump in the air and drop fire balls. Use Absorb if your health is low.
  4. The last thing he does is step back and spawn a random set of enemies.
  5. Defeat the robots to have him step forward again.
  6. Defeat Mr. Blister to exit the level.

2-5 Night Flight

  1. Fly around and dodge enemy fire. Use your attacks to defeat the enemies.
  2. Strategy is the key! Use the Butt Machine Gun with more enemies on screen and use the Arm Cannon when they are in a straight line.

2-6 The Spirit of Freedom

  1. Defeat the end boss.
  2. The Spirit of Freedom has a few different attacks:
    • Twin Lasers - Two vertical beams that cross each other.
    • Thruster - The thruster acts as a beam attack and deals a lot of damage.
    • Scatter Turret - Fires enough bullets to cover the screen.
    • Jet Engine - This is a one hit attack, so watch out.
  3. Strategy is the key! Use the Butt Machine Gun to freeze the boss for a few moments and use Absorb when lots of projectiles are on screen.

3-1 Waking up in the Scrapyard

  1. There will immediately be enemies on the screen; defeat them.
  2. Proceed to the left to collect the Cheat - Infinite Dashes.
  3. Proceed to the right and jump over the gap.
  4. Continue to the right and defeat the next set of enemies.
  5. Continue to the right to the falling debris.
  6. Proceed past the debris gaps, but time your jumps carefully because the debris will damage Astro.
  7. Continue to the right past the next set of gaps.
  8. Continue to the right and defeat the set of enemies.
  9. Jump across the gap to the first checkpoint.
  10. Continue to the right and defeat the set of enemies.
  11. Proceed to the right and advance up the shaft with the enemy turrets.
  12. Once atop the shaft, jump up into the open area to acquire the Upgrade Blueprint - Power.
  13. Proceed to the right and Wall Jump up the shaft.
  14. Defeat the enemy encounter atop the shaft.
  15. Proceed to the right and defeat the set of enemies.
  16. Continue to the right and defeat another set of enemies.
  17. Proceed to the right and activate the checkpoint.
  18. Proceed to the right and defeat the set of enemies.
  19. Advance to the Ground Slide area to the right.
  20. Wall Jump up the shaft.
  21. Proceed to the right and proceed past the debris gaps, but time your jumps carefully because the debris will damage Astro.
  22. Continue to the right to exit the level.

3-2 Air Fight Above the Scrapyard

  1. Fly around and dodge enemy fire. Use your attacks to defeat the enemies.
  2. Strategy is the key! Use the Butt Machine Gun with more enemies on screen and the Arm Cannon when they are in a straight line.

3-3 A Wave of Scrap

  1. Keep proceeding to the right and keep as far ahead of the wave of scrap as possible.
  2. A set of crushers will come down; they will rise one by one and allow Astro to pass.
  3. Air dash up the shaft.
    • It's a good idea to Air Dash up the shafts instead of using the Wall Jump ability.
  4. Watch out for the pools of acid.
  5. Proceed to the first checkpoint.
  6. Proceed past the turrets.
    • None of the enemy encounters in this level are mandatory.
  7. Continue to the right to the first Ground Slide area.
  8. Continue past the Giant Turret.
  9. The Upgrade Blueprint - Laser is located above the second Ground Slide area.
  10. Proceed past the second Ground Slide area.
  11. Continue to the right until the next set of turrets.
    • Proceed past the turrets.
  12. Proceed to the right to the second checkpoint.
  13. Continue to the right and follow the level down to a set of turrets.
    • Proceed past the turrets.
  14. Continue to the right and it will drop Astro down again to another set of turrets.
    • Proceed past the turrets.
  15. Air dash up the shaft.
  16. Continue to the right to exit the level.

3-4 Cora and Co.

  1. At the start of the level, advance to the right and defeat the enemies.
  2. Proceed to the top of the room by jumping from platform to platform.
  3. Jump to the platform that's in the center of the pool of acid.
  4. Defeat the set of enemies that appear.
  5. Continue across the gaps to the right.
  6. Jump to the platform that's in the center of the pool of acid again.
  7. Defeat the set of enemies that appear.
  8. Proceed into the small opening of the building and activate the first checkpoint.
  9. Defeat the set of enemies that appear.
  10. Advance to the opening in the right side of the wall below the platform.
  11. Wall Jump up the shaft and acquire the Upgrade Blueprint - Jets.
  12. Proceed to the left across the shaft and a door will open. Proceed through the door.
  13. Continue to the ledge above and proceed to the right.
  14. Defeat the set of enemies that appear.
  15. Advance past the stationary turrets.
  16. Activate the second checkpoint.
  17. Proceed to the right and defeat the set of enemies.
  18. Continue to the right and defeat another set of enemies.
  19. Proceed right to activate the third checkpoint.
  20. Continue up the small ledges and then jump to the left onto the platform.
  21. Ground Slide to the left and then jump onto the platform above.
  22. Jump straight up through the hidden shaft and Air Dash or Wall Jump upward.
  23. Continue to the left and defeat the set of turrets.
    • There is a secret hole in the right side of the shaft to the left. In here, you can find the Cheat - Level Select.
  24. Continue to the bottom of the shaft to acquire the Upgrade Blueprint - Health.
  25. Proceed back up the shaft and down the other shaft.
  26. Continue to the right and defeat the set of enemies.
  27. Continue to the right to exit the level.

3-5 Scorpion Brothers Chase

  1. To defeat the Scorpion Brother:
    • Defeat the Blast Engine.
    • Defeat the Claw.
    • Defeat the Grenade Launcher.

3-6 Scorpion Brothers United

  1. Begin the battle.
  2. The Scorpion Brothers will perform these attacks in this order repeatedly:
    • Scatter Shot
    • Twin Laser
    • Scatter Shot
    • Underground Uppercut
  3. Defeat the Scorpion Brothers to complete the level.

4-1 Train Chase

  1. Fly around and dodge enemy fire. Use your attacks to defeat the enemies.
  2. Strategy is the key! Use the Butt Machine Gun with more enemies on screen and the Arm Cannon when they are in a straight line.

4-2 Train Ride

  1. Proceed into the small compartment to the left to acquire the Upgrade Blueprint - Laser.
  2. Proceed to the right and defeat the set of enemies.
  3. Continue to the right and defeat another set of enemies.
  4. Advance past the train car with the turrets.
  5. Proceed to the right and defeat the set of enemies on the scrap train car.
  6. Advance past the train car with the turrets.
  7. Continue to the right and defeat the set of enemies in the 2 story train car.
  8. Proceed to the right to activate the checkpoint.
  9. Continue to the area above or to the right and defeat the set of enemies.
  10. Proceed to the right and defeat the set of enemies atop the fog covered train car.
  11. Continue to the right and defeat another set of enemies atop the fog covered train car.
  12. Fall between the last two train cars to collect the Cheat - Max Stats.
  13. Continue to the right to exit the level.

4-3 The Green Meadow

  1. Proceed to the right across broken railroad tracks and gaps.
  2. Continue to the right and defeat the set of enemies atop the broken train car.
  3. Proceed to the right across broken railroad tracks and gaps.
  4. The Upgrade Blueprint - Power is located directly after the collapsible railroad track.
  5. Advance to the right and activate the first checkpoint.
  6. Proceed to the right across broken railroad tracks and gaps.
  7. Continue to the right and defeat the set of enemies.
  8. At this point, Astro can advance to the right or jump to the area above.
    • Proceed to the right:
      1. Defeat a set of enemies with an electrical trap on either side of the encounter.
    • Jump to the area above:
      1. Defeat a turret on either side of the clock.
  9. Continue to the right through the crashed train car.
  10. Activate the second checkpoint.
  11. Proceed to the right and defeat the set of enemies.
  12. Continue to the right and defeat another set of enemies.
  13. Proceed to the right, enter the mouth of the cave and defeat the set of enemies.
  14. Continue to the right to activate the third checkpoint.
  15. Proceed to the right and defeat the set of enemies.
  16. Continue across a gap of lava past a set of turrets.
  17. Watch out for the lava that arcs over the platform.
  18. Continue to the right to activate the fourth checkpoint.
  19. Proceed to the right to another pit of flowing lava.
  20. Shoot the stalactite with the Finger Laser to create platforms.
  21. Defeat the set of enemies.
  22. Continue to the right to activate the fifth checkpoint.
  23. Proceed to the right and defeat the set of enemies.
  24. Continue to the right and jump from platform to platform.
    • The Upgrade Blueprint - Jets is located inside the third platform below an enemy turret.
  25. Continue to the right and defeat the set of enemies atop the broken train car.
  26. Proceed to the right to exit the level.

4-4 Inside Zog

  1. Defeat the Scavenger Bots (electrical) to advance to the next area.
  2. Proceed back to the leftmost side of this area and activate the elevator.
  3. Defeat another 5 Scavenger Bots (electrical) in this area to advance to the next area.
    • Left Ledge, Top middle ledge, Top Right ledge, Bottom Right ledge and Bottom middle of the area.
  4. Proceed back to the leftmost side of this area and activate the elevator.
  5. Proceed to the right and slide down the diagonal shaft.
  6. Defeat the set of enemies and the elevator will rise up.
  7. Defeat another set of enemies and the elevator will rise up higher.
  8. Defeat the last set of enemies and the elevator will rise up to where Astro started.
  9. Continue to the left past the first set of electrically charged nodes.
  10. Proceed past the elevator and the second set of electrically charged nodes.
  11. Continue left to the Upgrade Blueprint - Health.
  12. Advance right past the electrically charged nodes to the elevator in the center of the room.

4-5 Scavenger Boss Fight

  1. The giant Scavenger Boss doesn't attack Astro directly.
  2. The giant Scavenger Boss will call for help from other scavenger bots.
  3. Using the Flip Kick and Punch while in the air is the best bet against this giant Boss.

5-1 Earth City

  1. Proceed to the right and defeat the set of enemies.
  2. Continue to the right and defeat another set of enemies.
  3. Proceed to the right and defeat the turrets.
  4. Jump up to the next platform above and defeat the turrets.
  5. Proceed to the left and collect the Upgrade Blueprint - Laser.
  6. After doing that, proceed to the right and jump onto the platforms.
  7. Continue to the right past the platforms and defeat the set of enemies.
  8. Proceed to the right and use the car lift.
  9. Continue right and activate the first checkpoint.
  10. Proceed to the right and defeat the set of enemies.
  11. Advance to the right and defeat the next set of enemies.
  12. Continue right and activate the second checkpoint.
  13. Proceed to the right and defeat the set of enemies.
  14. Wall Jump up the shaft to the right.
  15. Advance past the turrets.
  16. Proceed to the right past the platforms.
  17. Continue right and activate the third checkpoint.
  18. Proceed to the right and defeat the set of enemies.
  19. Follow the arrow right across the rooftops and defeat the next set of enemies.
  20. Proceed to the right and use the elevator to take Astro down to street level.
  21. Once at the bottom, activate the fourth checkpoint.
  22. Proceed to the right and defeat the set of enemies.
  23. Continue to the right a few steps and Wall Jump on the shaft above to receive the Upgrade Blueprint - Health.
  24. Drop back down to the street and continue to the right. Defeat the next set of enemies.
  25. Proceed to the right across the platforms and advance past the turrets.
  26. Continue to the right and activate the fifth checkpoint.
  27. Proceed to the right to exit the level.

5-2 Earth Factory

  1. Proceed to the right while avoiding the crushers.
  2. Once Astro reaches the end of the conveyor belt, jump across the gap onto the ledge to receive the Upgrade Blueprint - Power.
  3. Drop down to the area below but be sure to avoid the drill spikes and fire pit.
  4. Proceed to the left and defeat the set of enemies.
  5. Continue to the left and defeat another set of enemies.
  6. Drop down the shaft and continue to the right to activate the first checkpoint.
  7. Continue to the right and defeat the set of enemies.
  8. Follow the arrow to the right and pass the set of crushers to activate the second checkpoint.
  9. Jump onto the cauldron and ride it through its course.
  10. Once the cauldron starts descending, Astro must jump onto the ascending cauldron to the right.
  11. Quickly jump onto the next descending cauldron.
  12. Stay on this cauldron to collect the Cheat - Invulnerable.
    • Quickly jump up to the ledge above.
  13. Proceed past the pouring lava to the next room and defeat the set of enemies.
  14. Continue to the right, proceed out of the room, and activate the third checkpoint.
  15. Jump across 3 sets of spinning cauldrons to the next room.
  16. Once in the room, continue to the right and defeat the set of enemies.
  17. Proceed up the incline.
  18. Once at the top of the incline, Air Dash straight up to the area above.
  19. Continue up the incline to the left to acquire the Upgrade Blueprint - Jets.
  20. Drop down to the area below, continue to the right, and defeat the set of enemies.
  21. Advance to the right to what seems to be a dead end.
  22. Enter the small ventilation shaft in the wall.
    • The fourth checkpoint will be activated and Astro will be dropped onto a conveyor belt.
  23. Proceed to the right, avoiding the crushers.
  24. Jump onto the first cauldron and ride it until another ascending cauldron appears.
  25. Jump on it and quickly jump on the descending cauldron.
  26. Again, jump onto the ascending cauldron.
  27. Jump onto the next cauldron and defeat the turret.
  28. Ride the cauldron, then jump across 2 sets of spinning cauldrons.
  29. Air Dash up into the shaft in the ceiling and land on the ledge above.
  30. Proceed to the right and activate the fifth checkpoint.
  31. Continue to the right and Astro will come across a giant crusher.
  32. Advance past the crusher and defeat the next set of enemies.
  33. Proceed to the right to exit the level.

5-3 Mr. Blister, Round 2

  1. Begin the boss battle.
  2. Mr. Blister will perform an arm swing attack. Just jump or Ground Slide to dodge it.
  3. He will also jump in the air and drop fire balls. Use Absorb if your health is low.
  4. The last thing he does is step back and spawn a random set of enemies.
  5. Defeat the robots to have him step forward again.
  6. He will fire a gold tooth attack in which the teeth act like homing missiles.
  7. Defeat Mr. Blister to exit the level.

6-1 Round Guy Smash

  1. Round Guy will start to spin slowly. This is to charge himself up for his Whirlwind attack.
    • This attack will pull Astro towards him like a vortex of wind.
  2. When his chest glows, he will launch himself at Astro.
  3. When his hand glows, he shoots mines at Astro. Use Absorb if Astro needs health.
  4. Round Guy will glow red and restore his health. Just attack him to prevent him from healing.
  5. When his legs glow, he will jump high into the air and try to body slam Astro.
    • Keep away from his shadow and listen to the sound to best avoid this attack.
  6. Defeat Round Guy to exit the level.

6-2 Acrobot Attack

  1. When Acrobot continuously does summersaults in the air he is charging up for his Dash attack.
    • He will dash 3 times.
  2. When Acrobot faces the screen and spins around, he will shoot projectiles.
    • Use Absorb if Astro's health is low.
  3. When Acrobot raises his hands and they glow red, he does a large beam attack in front of him.
  4. Acrobot also regenerates his health from time to time. Attack him to prevent him from healing.
  5. When Acrobot spins at the top of the screen and slowly moves to the right, he will drop bombs.
  6. Defeat Acrobot to exit the level.

6-3 Battle of Zog

  1. Hamegg will zap Zog with his lightning rod and drain Zog's life.
    • Once Zog's life is depleted, Astro is defeated.
    • While Hamegg is zapping Zog, hit his platform to stop him.
  2. Hamegg cannot be attacked directly; attack his platform to deal damage.
  3. Hamegg shoots homing missiles from time to time; avoid them or use Absorb if you need health.
  4. Hamegg will perform a purple ring attack. Attack him to prevent this attack from doing damage to Astro.
  5. Defeat Hamegg to exit the level.

6-4 Escaping Capture in the Coliseum

  1. Fly around and dodge enemy fire. Use your attacks to defeat the enemies.
  2. Strategy is the key! Use the Butt Machine Gun with more enemies on screen and the Arm Cannon when they are in a straight line.

7-1 The Ministry of Science

  1. Proceed to the right and defeat the set of enemies.
  2. Continue to the right and defeat another set of enemies.
    • Be sure to avoid the lasers.
  3. Advance to the moving platforms.
    • Before using the platforms, jump up where they come out of at the top of the screen to acquire the Upgrade Blueprint - Power.
  4. Use the moving platforms to advance to the next area.
  5. When the platform glows red, that means it is about to get smashed with a crusher. Jump to another platform quickly!
  6. Once at the end of the platform area, jump into the tunnel guarded by the turret.
  7. Slide down the shaft and proceed to the left to activate the first checkpoint.
  8. Continue to the left and defeat the set of enemies.
    • Avoid the enemy fire of the military ship in the background.
  9. Continue to the left and defeat another set of enemies.
    • Avoid the enemy fire of the military ship in the background.
  10. Proceed to the left and defeat the last set of enemies in this room.
    • The military ship will be destroyed.
  11. Continue to the left and go past the pneumatic tube to receive the Upgrade Blueprint - Laser.
  12. Activate the pneumatic tube to continue to the next area.
  13. Proceed to the right to activate the second checkpoint.
  14. Solve a small puzzle to continue to the next area.
    • Activate the pneumatic tubes in order: Red, Green, and then Blue.
    • The colors will change quickly, and if the order is broken, it will reset.
  15. Proceed to the right to activate the third checkpoint.
  16. Continue to the right and defeat the set of enemies.
    • The red beams are motion sensors and will fire rockets if they are tripped.
    • Use this to your advantage and get the enemies to trip them!
  17. Advance to the right and defeat another set of enemies.
    • The red beams are motion sensors and will fire rockets if they are tripped.
    • Use this to your advantage and get the enemies to trip them!
  18. Proceed to the right and activate the fourth checkpoint.
  19. Continue to the right and enter a large room with 3 platforms.
    • The platforms will become electrically charged; try to avoid getting shocked!
  20. Defeat the set of enemies.
  21. Proceed to the right to a series of breakaway platforms.
    • Cross them quickly to avoid falling into the electrically charged water below.
  22. Continue to the right and acquire the Upgrade Blueprint - Jets.
  23. Proceed to the right to exit the level.

7-2 Flight from the Ministry of Science

  1. Fly around and dodge enemy fire. Use your attacks to defeat the enemies.
  2. Strategy is the key! Use the Butt Machine Gun with more enemies on screen and the Arm Cannon when they are in a straight line.

7-3 Metro City Streets

  1. Proceed to the right and defeat the set of enemies.
  2. Continue to the right and drop off the ledge to the metro train tracks below.
  3. Enter the tunnel entrance to the left to acquire the Upgrade Blueprint - Health.
  4. Proceed to the right to enter the train tunnel.
    • Entering the tunnel will activate a small Mini-Game.
    • Repeatedly press the indicated button above Astro.
    • After a few moments the Mini-Game will end and the level will continue.
    • The first checkpoint will be activated and Astro will be dropped to street level.
  5. Proceed to the right and defeat the set of enemies.
  6. Continue to the right and defeat another set of enemies.
  7. Advance to the right to the small hole in the ground and jump into it.
  8. Proceed to the right to activate the second checkpoint.
  9. Jump across the gap and avoid the steam.
  10. Continue to the right and defeat the set of enemies.
  11. Advance to the gap and jump into the gap to acquire the Cheat - Infinite Supers.
  12. Proceed to the right and Ground Slide to the next area.
  13. Jump across a series of platforms and defeat the enemies to continue.
    • Be careful not to hit the arcing sludge!
  14. Advance right to the ledge and Ground Slide to the next area.
  15. Proceed across the ascending and descending sewer lids to the ledge.
  16. Ground Slide then Wall Jump up the shaft to the next area.
  17. Continue right to activate the third checkpoint.
  18. Proceed to the right and defeat the set of enemies.
  19. Continue to the right to exit the level.

8-1 Peacekeeper Chase

  1. The Peacekeeper will chase Astro.
    • The Peacekeeper cannot be hurt and must be avoided at all times!
  2. The Peacekeeper will fire attacks at you as Astro tries to escape.
  3. Jump over the cars, electrical fences, and steam grates that appear.
  4. Jump over his laser attack.
  5. Continue to the right past the bridge to exit the level.

8-2 Peacekeeper Flight

  1. The Peacekeeper fires black and red balls that have beams extending to the edge of the screen.
  2. He will also do a large beam attack from his chest.
  3. The Peacekeeper does a flying punch attack from the background.
  4. He fires a wavy line of many round projectiles.
    • Use Absorb if Astro's health is low!
  5. The Peacekeeper will perform a counter clockwise spinning beam attack.
  6. The Peacekeeper also regenerates his health from time to time.
  7. Defeat The Peacekeeper to exit the level.

8-3 Peacekeeper Finale

  1. The Peacekeeper does the following attacks:
    • Fist Slam - This is where he slams his fist down.
    • Fist Slam / Hand Sweep - Slams his fist down then sweeps his hand against the side.
    • Bombing Run - Drops bombs with his hand from right to left.
    • Raining Projectile - Rains projectiles from right to left.
    • Absorb - He grabs the antenna on the left side of the screen to regain health.
      • The antenna can be destroyed!
    • Missile Launch - Launches several missiles simultaneously.
  2. He can only be hit when his hand is in the foreground.
  3. Defeat the Peacekeeper to exit the level.

8-4 Inside the Peacekeeper

  1. Fly down the tunnel dodging the Red Core fragments.
    • The Red Core fragments cannot be defeated!
  2. Reach the end to exit the level.

Frequently Asked Questions

Q: How do I get past the first set of crushers in the Wave of Scrap?
A: The player has to activate the crusher by proceeding to the rightmost edge of the screen as soon as possible because the crushers will close, then open at the last moment, allowing Astro to pass.

Q: How do I know where the Upgrade Blueprints are located?
A: The player is able to tell where the Upgrade Blueprints are located by looking for a circle to the right of the picture of the level.

Q: How do complete the last level “Inside the Peacekeeper”?
A: The object of the last level is to survive until the end by evading all of the giant red orbs.

Q: Where is the Upgrade Blueprint in the first level “Toby's House”?
A: The Upgrade Blueprint pops out of the punching bag after destroying it.

Q: How do I enter in cheat codes?
A: The cheat are entered while in the Pause Menu. A confirmation would will occur.

Q: Can I use cheats in the Arena?
A: Unfortunately, cheats are disabled during the Arena. The costume cheat can be activated in story mode then used while in Arena.

Q: Why can't I make the Arena “2” players?
A: First you must ensure that the second controller is connected, then the player can cycle between 1 and 2 players.